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Viewing changes to pause_view.lua

  • Committer: Josh C
  • Date: 2013-05-18 00:09:56 UTC
  • Revision ID: josh@9ix.org-20130518000956-s9717aensfsq1b3c
fix double-removing sprites (and subsequent zombie mirror bullets).  
also lots of debug stuff.

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PauseView = Subview:extend {
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   drawParent = true, --default?
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   onNew = function (self)
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              local boxW = 200
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              local boxH = 130
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              local boxL = the.app.width / 2 - boxW / 2
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              local boxT = the.app.height / 2 - boxH / 2
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              local boxR = boxL + boxW
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              local boxB = boxT + boxH
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              self.boxT = boxT
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              local lh = 26 -- line height
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              local buttonHeight = lh - 6
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              local buttonWidth = 150
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              self:add(Fill:new{
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                          fill = {255,255,255},
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                          x = boxL - 1,
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                          y = boxT - 1,
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                          width = boxW + 2,
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                          height = boxH + 2,
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                       })
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              self:add(Fill:new{
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                          fill = {0,0,0},
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                          x = boxL,
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                          y = boxT,
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                          width = boxW,
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                          height = boxH,
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                       })
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              self:add(Text:new{
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                          text = 'Paused',
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                          x = boxL,
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                          y = boxT + 10,
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                          width = boxW,
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                          font = 16,
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                          align = 'center'
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                       })
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              local b = Button:new{
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                 x = boxL + boxW / 2 - buttonWidth / 2,
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                 y = boxT + 40,
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                 label = Text:new{
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                    text = 'Resume',
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                    --x = 3, y = 1,
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                    align = 'center',
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                    font = 16,
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                    width = buttonWidth
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                 },
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                 background = Fill:new{
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                    fill = {100,100,100},
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                    width = buttonWidth,
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                    height = buttonHeight,
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                 },
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                 onMouseUp = function()
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                                self:close()
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                               end
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              }
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              self:add(b)
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              b = Button:new{
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                 x = boxL + boxW / 2 - buttonWidth / 2,
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                 y = boxT + 40 + lh,
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                 label = Text:new{
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                    text = 'Start new game',
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                    --x = 3, y = 1,
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                    align = 'center',
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                    font = 16,
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                    width = buttonWidth
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                 },
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                 background = Fill:new{
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                    fill = {100,100,100},
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                    width = buttonWidth,
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                    height = buttonHeight,
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                 },
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                 onMouseUp = function()
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                                self:close()
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                                the.app.view = GameView:new{newWorld = true}
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                             end
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              }
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              self:add(b)
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              b = Button:new{
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                 x = boxL + boxW / 2 - buttonWidth / 2,
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                 y = boxT + 40 + 2 * lh,
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                 label = Text:new{
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                    text = 'Quit',
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                    --x = 3, y = 1,
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                    align = 'center',
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                    font = 16,
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                    width = buttonWidth
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                 },
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                 background = Fill:new{
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                    fill = {100,100,100},
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                    width = buttonWidth,
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                    height = buttonHeight,
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                 },
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                 onMouseUp = function()
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                                the.app:quit()
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                             end
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              }
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              self:add(b)
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              -- give the buttons a cycle to get out of the T/L corner
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              self:update(0)
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           end,
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   activate = function (self)
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                 the.cursor.visible = false
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                 love.mouse.setVisible(true)
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                 love.mouse.setGrab(false)
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                 love.mouse.setPosition(the.app.width / 2, self.boxT + 10 )
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                 Subview.activate(self)
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              end,
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   close = function (self)
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              the.cursor.visible = true
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              love.mouse.setVisible(false)
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              love.mouse.setGrab(true)
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              love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
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              self:deactivate()
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           end,
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   onUpdate = function (self)
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                 if the.keys:justPressed('escape') then
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                    self:close()
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                 elseif the.keys:justPressed('q') then
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                    the.app:quit()
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                 end
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              end
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}
 
 
b'\\ No newline at end of file'