91
91
the.storage.data = {highScore = 0}
94
--the.rockColliders = Group:new()
94
the.rockColliders = Group:new()
95
95
the.bullets = Group:new()
96
96
the.mirrors = Group:new()
97
--the.rocks = Group:new()
98
the.interface = Group:new()
99
the.planets = Group:new()
97
the.rocks = Group:new()
101
99
the.bg = Tile:new{
102
100
image = 'data/stars3.png',
109
self:add(the.planets)
111
107
--the.player = CrystalPlayer:new{x=400,y=300}
112
108
the.player = SpacePlayer:new{x=1366,y=768}
113
109
self:add(the.player)
114
self:add(the.player.thrust)
116
111
--self:add(Enemy:new{x=400, y=300})
118
113
self:add(the.bullets)
119
--self:add(the.rockColliders)
114
self:add(the.rockColliders)
120
115
self:add(the.mirrors)
121
--self:add(the.rocks)
122
self:add(the.interface)
124
local planet = Tile:new{
125
image = 'data/planet1.png',
126
x = math.random(the.app.width / 2,
127
the.bg.width - the.app.width / 2),
128
y = math.random(the.app.height / 2,
129
the.bg.height - the.app.height / 2),
131
the.planets:add(planet)
133
118
the.cursor = Cursor:new()
134
119
self:add(the.cursor)
136
121
the.score = Text:new{
139
122
width = the.app.width,
142
the.interface:add(the.score)
144
127
local hs = the.storage.data.highScore
145
128
local m = hs / 60
146
129
local s = hs % 60
148
131
the.highScore = Text:new{
151
132
width = the.app.width,
154
135
text = string.format('High Score: %d:%02d', m, s)
156
the.interface:add(the.highScore)
159
y = the.app.height / 2,
160
width = the.app.width,
166
the.interface:add(the.over)
169
the.instructions = Text:new{
170
y = the.app.height / 2 + 32,
171
width = the.app.width,
174
text = "Press Enter to start a new game\nPress Q to quit",
177
the.interface:add(the.instructions)
137
self:add(the.highScore)
179
139
love.mouse.setGrab(true)
180
140
love.mouse.setVisible(false)
187
147
self.gameStart = love.timer.getTime()
189
149
onUpdate = function(self, dt)
190
if false and the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
150
if love.timer.getTime() > self.lastRock + self.rockInterval then
191
151
local unseenRock = nil
192
152
while not unseenRock do
193
153
local rock = Rock:new{
227
187
onEndFrame = function(self)
228
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
229
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
231
188
if the.player.active then
189
local t = love.timer.getTime() - self.gameStart
193
the.score.text = string.format('Score: %d:%02d', m, s)
194
the.score.y = the.player.y - the.app.height / 2 + the.player.height
195
the.score.x = the.player.x - the.app.width / 2
198
the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
199
the.highScore.x = the.player.x - the.app.width / 2
235
201
draw = function (self, x, y)
236
202
View.draw(self, x, y)
237
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
239
updateScore = function(self)
240
local t = love.timer.getTime() - self.gameStart
244
the.score.text = string.format('Score: %d:%02d', m, s)
245
--the.score.y = the.player.y - the.app.height / 2 + the.player.height
246
--the.score.x = the.player.x - the.app.width / 2 + the.player.width
248
--the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
249
--the.highScore.x = the.player.x - the.app.width / 2
203
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
253
207
MenuScreen = View:extend {
271
225
math.randomseed(os.time())
273
227
self.view = GameView:new()
275
-- should fail silently if it can't go to fullscreen...
276
love.graphics.toggleFullscreen()
279
229
self.console:watch('VERSION', 'VERSION')
280
230
self.console:watch('updateTook', 'the.updateTook')
283
233
self.console:watch('the.app.width', 'the.app.width')
284
234
self.console:watch('the.app.height', 'the.app.height')
285
235
self.console:watch('num mirrors', '#the.mirrors.sprites')
286
self.console:watch('num rocks', '#the.rocks.sprites')
287
236
--self.console:watch('drawTook', 'the.drawTook')
289
238
-- back off that dark overlay a bit
293
242
onUpdate = function (self, dt)
294
if the.keys:justPressed('q') then
243
if the.keys:justPressed('escape') then
296
elseif the.keys:justPressed('return') then
297
if the.keys:pressed('alt') then
298
love.graphics.toggleFullscreen()
300
self.view = GameView:new()
302
elseif the.keys:justPressed('f1') then
303
local ss = love.graphics.newScreenshot()
304
ss:encode('screenshot-' ..love.timer.getTime()..'.png')
305
elseif the.keys:justPressed('f11') then
306
love.graphics.toggleFullscreen()
309
247
update = function (self, dt)