76
72
GameView = View:extend {
77
76
onNew = function (self)
79
-- self:add(Fill:new{x=x*400, y=y*400,
80
-- width = 32, height = 32,
78
86
the.storage = Storage:new{filename = 'scores.lua'}
80
--if not the.storage.data.highScore then
81
-- print('initializing storage')
82
-- the.storage.data = {highScore = 0}
88
if not the.storage.data.highScore then
89
print('initializing storage')
90
the.storage.data = {highScore = 0}
93
the.rockColliders = Group:new()
85
94
the.bullets = Group:new()
86
the.interface = Group:new()
87
the.planets = Group:new()
88
the.indicators = Group:new()
95
the.mirrors = Group:new()
96
the.rocks = Group:new()
91
99
image = 'data/stars3.png',
99
106
--the.player = CrystalPlayer:new{x=400,y=300}
100
the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
107
the.player = SpacePlayer:new{x=1366,y=768}
101
108
self:add(the.player)
102
self:add(the.player.thrust)
103
self:add(the.player.shield)
105
local e = Enemy:new{x=400, y=300}
106
--local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
108
self:add(e.thrust) -- why doesn't this work in Enemy.new?
110
--self:add(Enemy:new{x=400, y=300})
110
112
self:add(the.bullets)
111
self:add(the.indicators)
112
self:add(the.interface)
114
for _ = 1, math.random(6) do
115
local planet = Planet:new{
116
x = math.random(the.app.width / 2,
117
the.bg.width - the.app.width / 2),
118
y = math.random(the.app.height / 2,
119
the.bg.height - the.app.height / 2),
120
rotation = math.random() * math.pi
122
the.planets:add(planet)
113
self:add(the.rockColliders)
114
self:add(the.mirrors)
125
117
the.cursor = Cursor:new()
126
118
self:add(the.cursor)
120
the.score = Text:new{
121
width = the.app.width,
126
local hs = the.storage.data.highScore
130
the.highScore = Text:new{
131
width = the.app.width,
134
text = string.format('High Score: %d:%02d', m, s)
136
self:add(the.highScore)
128
138
love.mouse.setGrab(true)
129
139
love.mouse.setVisible(false)
130
140
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
142
--self:loadLayers('data/map.lua')
132
143
self.focus = the.player
144
--self:clampTo(self.map)
146
self.gameStart = love.timer.getTime()
134
148
onUpdate = function(self, dt)
135
the.bullets:collide(the.planets)
136
the.bullets:collide(the.player)
149
if love.timer.getTime() > self.lastRock + self.rockInterval then
150
local unseenRock = nil
151
while not unseenRock do
152
local rock = Rock:new{
153
x = math.random(the.app.width / 2,
154
the.bg.width - the.app.width / 2),
155
y = math.random(the.app.height / 2,
156
the.bg.height - the.app.height / 2),
158
x = math.random(-300, 300),
159
y = math.random(-300, 300),
160
rotation = math.random(-7, 7)
162
scale = math.random() + 0.5
165
local rockToPlayer = util.shortestVector(rock, the.player)
166
if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and
167
math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then
172
the.rocks:add(unseenRock)
174
self.lastRock = love.timer.getTime()
177
the.bullets:collide(the.rockColliders)
138
179
onEndFrame = function(self)
139
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
140
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
180
if the.player.active then
181
local t = love.timer.getTime() - self.gameStart
185
the.score.text = string.format('Score: %d:%02d', m, s)
186
the.score.y = the.player.y - the.app.height / 2 + the.player.height
187
the.score.x = the.player.x - the.app.width / 2
190
the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
191
the.highScore.x = the.player.x - the.app.width / 2
142
193
draw = function (self, x, y)
143
194
View.draw(self, x, y)
144
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
195
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
148
199
MenuScreen = View:extend {
186
233
onUpdate = function (self, dt)
187
if not (DEBUG and the.console.visible) then
188
if the.keys:justPressed('q') then
190
elseif the.keys:justPressed('return') then
191
if the.keys:pressed('alt') then
192
love.graphics.toggleFullscreen()
194
self.view = GameView:new()
196
elseif the.keys:justPressed('f1') then
197
local ss = love.graphics.newScreenshot()
198
ss:encode('screenshot-' ..love.timer.getTime()..'.png')
199
elseif the.keys:justPressed('f11') then
200
love.graphics.toggleFullscreen()
234
if the.keys:justPressed('escape') then
204
238
update = function (self, dt)