76
72
GameView = View:extend {
77
76
onNew = function (self)
78
the.storage = Storage:new{filename = 'scores.lua'}
80
--if not the.storage.data.highScore then
81
-- print('initializing storage')
82
-- the.storage.data = {highScore = 0}
79
-- self:add(Fill:new{x=x*400, y=y*400,
80
-- width = 32, height = 32,
86
the.rockColliders = Group:new()
85
87
the.bullets = Group:new()
86
the.interface = Group:new()
87
the.planets = Group:new()
88
the.indicators = Group:new()
89
the.enemies = Group:new()
88
the.mirrors = Group:new()
89
the.rocks = Group:new()
92
92
image = 'data/stars3.png',
100
99
--the.player = CrystalPlayer:new{x=400,y=300}
101
the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
100
the.player = SpacePlayer:new{x=1366,y=768}
102
101
self:add(the.player)
103
self:add(the.player.thrust)
104
self:add(the.player.shield)
106
self:add(the.enemies)
109
local e = Enemy:new{x = math.random(the.bg.width),
110
y = math.random(the.bg.height)}
111
--local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
113
self:add(e.thrust) -- why doesn't this work in Enemy.new?
103
--self:add(Enemy:new{x=400, y=300})
117
105
self:add(the.bullets)
118
self:add(the.indicators)
119
self:add(the.interface)
121
for _ = 1, math.random(3, 6) do
122
local planet = Planet:new{
123
x = math.random(the.app.width / 2,
124
the.bg.width - the.app.width / 2),
125
y = math.random(the.app.height / 2,
126
the.bg.height - the.app.height / 2),
127
rotation = math.random() * math.pi
129
the.planets:add(planet)
106
self:add(the.rockColliders)
107
self:add(the.mirrors)
132
110
the.cursor = Cursor:new()
133
111
self:add(the.cursor)
136
y = the.app.height / 2,
137
width = the.app.width,
143
the.interface:add(the.over)
146
the.instructions = Text:new{
147
y = the.app.height / 2 + 32,
148
width = the.app.width,
151
text = "Press Enter to start a new game\nPress Q to quit",
154
the.interface:add(the.instructions)
113
the.score = Text:new{
114
width = the.app.width,
156
119
love.mouse.setGrab(true)
157
120
love.mouse.setVisible(false)
158
121
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
123
--self:loadLayers('data/map.lua')
160
124
self.focus = the.player
125
--self:clampTo(self.map)
127
self.gameStart = love.timer.getTime()
162
129
onUpdate = function(self, dt)
163
the.bullets:collide(the.planets)
164
the.bullets:collide(the.player)
165
the.bullets:collide(the.enemies)
130
if love.timer.getTime() > self.lastRock + self.rockInterval then
131
local unseenRock = nil
132
while not unseenRock do
133
local rock = Rock:new{
134
x = math.random(the.app.width / 2,
135
the.bg.width - the.app.width / 2),
136
y = math.random(the.app.height / 2,
137
the.bg.height - the.app.height / 2),
139
x = math.random(-300, 300),
140
y = math.random(-300, 300),
141
rotation = math.random(-7, 7)
143
scale = math.random() + 0.5
146
local rockToPlayer = util.shortestVector(rock, the.player)
147
if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and
148
math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then
153
the.rocks:add(unseenRock)
155
self.lastRock = love.timer.getTime()
158
the.bullets:collide(the.rockColliders)
167
160
onEndFrame = function(self)
168
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
169
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
161
if the.player.active then
162
local t = love.timer.getTime() - self.gameStart
166
the.score.text = string.format('Score: %d:%02d', m, s)
167
the.score.y = the.player.y - the.app.height / 2 + the.player.height
168
the.score.x = the.player.x - the.app.width / 2
171
171
draw = function (self, x, y)
172
172
View.draw(self, x, y)
173
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
173
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
177
177
MenuScreen = View:extend {
215
211
onUpdate = function (self, dt)
216
if not (DEBUG and the.console.visible) then
217
if the.keys:justPressed('q') then
219
elseif the.keys:justPressed('return') then
220
if the.keys:pressed('alt') then
221
love.graphics.toggleFullscreen()
223
self.view = GameView:new()
225
elseif the.keys:justPressed('f1') then
226
local ss = love.graphics.newScreenshot()
227
ss:encode('screenshot-' ..love.timer.getTime()..'.png')
228
elseif the.keys:justPressed('f11') then
229
love.graphics.toggleFullscreen()
212
if the.keys:justPressed('escape') then
233
216
update = function (self, dt)