87
the.storage = Storage:new{filename = 'scores.lua'}
89
if not the.storage.data.highScore then
90
print('initializing storage')
91
the.storage.data = {highScore = 0}
94
86
the.rockColliders = Group:new()
95
87
the.bullets = Group:new()
96
88
the.mirrors = Group:new()
97
89
the.rocks = Group:new()
98
the.interface = Group:new()
100
91
the.bg = Tile:new{
101
92
image = 'data/stars3.png',
108
99
--the.player = CrystalPlayer:new{x=400,y=300}
109
100
the.player = SpacePlayer:new{x=1366,y=768}
110
101
self:add(the.player)
111
self:add(the.player.thrust)
113
103
--self:add(Enemy:new{x=400, y=300})
116
106
self:add(the.rockColliders)
117
107
self:add(the.mirrors)
118
108
self:add(the.rocks)
119
self:add(the.interface)
121
110
the.cursor = Cursor:new()
122
111
self:add(the.cursor)
124
113
the.score = Text:new{
127
114
width = the.app.width,
130
the.interface:add(the.score)
132
local hs = the.storage.data.highScore
136
the.highScore = Text:new{
139
width = the.app.width,
142
text = string.format('High Score: %d:%02d', m, s)
144
the.interface:add(the.highScore)
147
y = the.app.height / 2,
148
width = the.app.width,
154
the.interface:add(the.over)
157
the.instructions = Text:new{
158
y = the.app.height / 2 + 32,
159
width = the.app.width,
162
text = "Press Enter to start a new game\nPress Q to quit",
165
the.interface:add(the.instructions)
167
119
love.mouse.setGrab(true)
168
120
love.mouse.setVisible(false)
175
127
self.gameStart = love.timer.getTime()
177
129
onUpdate = function(self, dt)
178
if the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
130
if love.timer.getTime() > self.lastRock + self.rockInterval then
179
131
local unseenRock = nil
180
132
while not unseenRock do
181
133
local rock = Rock:new{
206
158
the.bullets:collide(the.rockColliders)
208
-- for _, mirror in ipairs(the.mirrors.sprites) do
209
-- if not mirror.of then
210
-- print('mirror:' .. inspect(mirror))
211
-- error('mirror OF NOTHING')
215
160
onEndFrame = function(self)
216
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
217
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
219
161
if the.player.active then
162
local t = love.timer.getTime() - self.gameStart
166
the.score.text = string.format('Score: %d:%02d', m, s)
167
the.score.y = the.player.y - the.app.height / 2 + the.player.height
168
the.score.x = the.player.x - the.app.width / 2
223
171
draw = function (self, x, y)
224
172
View.draw(self, x, y)
225
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
227
updateScore = function(self)
228
local t = love.timer.getTime() - self.gameStart
232
the.score.text = string.format('Score: %d:%02d', m, s)
233
--the.score.y = the.player.y - the.app.height / 2 + the.player.height
234
--the.score.x = the.player.x - the.app.width / 2 + the.player.width
236
--the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
237
--the.highScore.x = the.player.x - the.app.width / 2
173
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
241
177
MenuScreen = View:extend {
266
202
self.console:watch('the.player.y', 'the.player.y')
267
203
self.console:watch('the.app.width', 'the.app.width')
268
204
self.console:watch('the.app.height', 'the.app.height')
269
self.console:watch('num mirrors', '#the.mirrors.sprites')
270
self.console:watch('num rocks', '#the.rocks.sprites')
271
205
--self.console:watch('drawTook', 'the.drawTook')
273
207
-- back off that dark overlay a bit
277
211
onUpdate = function (self, dt)
278
if the.keys:justPressed('q') then
212
if the.keys:justPressed('escape') then
280
elseif the.keys:justPressed('return') then
281
self.view = GameView:new()
284
216
update = function (self, dt)