27
shortestVector = function(from, to)
29
if from.x < the.app.width / 2 or
30
from.x > the.bg.width - the.app.width / 2 or
31
from.y < the.app.height / 2 or
32
from.y > the.bg.height - the.app.height / 2 then
33
error('"from" coordinate out of bounds: X='..from.x..' Y='..from.y)
36
if to.x < the.app.width / 2 or
37
to.x > the.bg.width - the.app.width / 2 or
38
to.y < the.app.height / 2 or
39
to.y > the.bg.height - the.app.height / 2 then
40
error('"to" coordinate out of bounds: X='..to.x..' Y='..to.y)
44
-- normalize grid to account for mirror zones
45
local fx = from.x - the.app.width / 2
46
local fy = from.y - the.app.height / 2
47
local tx = to.x - the.app.width / 2
48
local ty = to.y - the.app.height / 2
53
if math.abs(tx - fx) < math.abs(tx - fx - (the.bg.width - the.app.width)) then
54
-- straight path is shorter
57
short.x = tx - fx - (the.bg.width - the.app.width)
61
if math.abs(ty - fy) < math.abs(ty - fy - (the.bg.height - the.app.height)) then
62
-- straight path is shorter
65
short.y = ty - fy - (the.bg.height - the.app.height)
68
return vector.new(short.x, short.y)
35
72
GameView = View:extend {
36
76
onNew = function (self)
37
the.storage = Storage:new{filename = 'world.lua'}
39
--if not the.storage.data.highScore then
40
-- print('initializing storage')
41
-- the.storage.data = {highScore = 0}
79
-- self:add(Fill:new{x=x*400, y=y*400,
80
-- width = 32, height = 32,
86
the.rockColliders = Group:new()
44
87
the.bullets = Group:new()
45
the.interface = Group:new()
46
the.planets = Group:new()
47
the.indicators = Group:new()
48
the.enemies = Group:new()
88
the.mirrors = Group:new()
89
the.rocks = Group:new()
50
-- init bg before build/load since planets need to know bg size
52
92
image = 'data/stars3.png',
58
if self.newWorld or not the.storage.data.player then
59
the.storage.data = {planets = {}}
61
-- build planets from random
62
for _ = 1, math.random(3, 6) do
63
local planet = Planet:new{
64
x = math.random(the.app.width / 2,
65
the.bg.width - the.app.width / 2),
66
y = math.random(the.app.height / 2,
67
the.bg.height - the.app.height / 2),
68
rotation = math.random() * math.pi
70
the.planets:add(planet)
71
table.insert(the.storage.data.planets, {
74
rotation = planet.rotation,
81
local player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
83
the.storage.data.player = {x = player.x,
87
cargoSpace = player.cargoSpace
92
-- load planets with x, y, goods
93
for _, planetData in ipairs(the.storage.data.planets) do
94
the.planets:add(Planet:new(planetData))
97
-- load player with cargo, money, position
98
the.player = SpacePlayer:new(the.storage.data.player)
100
-- reload storage as we've turned it all into objects
104
self:add(the.planets)
99
--the.player = CrystalPlayer:new{x=400,y=300}
100
the.player = SpacePlayer:new{x=1366,y=768}
106
101
self:add(the.player)
107
self:add(the.player.thrust)
108
self:add(the.player.shield)
110
self:add(the.enemies)
113
local e = Enemy:new{x = math.random(the.bg.width),
114
y = math.random(the.bg.height)}
115
--local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
117
self:add(e.thrust) -- why doesn't this work in Enemy.new?
103
--self:add(Enemy:new{x=400, y=300})
121
105
self:add(the.bullets)
122
self:add(the.indicators)
123
self:add(the.interface)
106
self:add(the.rockColliders)
107
self:add(the.mirrors)
125
110
the.cursor = Cursor:new()
126
111
self:add(the.cursor)
128
113
love.mouse.setGrab(true)
129
114
love.mouse.setVisible(false)
130
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
116
--self:loadLayers('data/map.lua')
132
117
self.focus = the.player
118
--self:clampTo(self.map)
120
self.gameStart = love.timer.getTime()
134
122
onUpdate = function(self, dt)
135
if the.keys:justPressed('escape') then
136
PauseView:new():activate()
123
if love.timer.getTime() > self.lastRock + self.rockInterval then
124
local unseenRock = nil
125
while not unseenRock do
126
local rock = Rock:new{
127
x = math.random(the.app.width / 2,
128
the.bg.width - the.app.width / 2),
129
y = math.random(the.app.height / 2,
130
the.bg.height - the.app.height / 2),
132
x = math.random(-300, 300),
133
y = math.random(-300, 300),
134
rotation = math.random(-7, 7)
136
scale = math.random() + 0.5
139
local rockToPlayer = util.shortestVector(rock, the.player)
140
if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and
141
math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then
146
the.rocks:add(unseenRock)
148
self.lastRock = love.timer.getTime()
139
the.bullets:collide(the.planets)
140
the.bullets:collide(the.player)
141
the.bullets:collide(the.enemies)
151
the.bullets:collide(the.rockColliders)
143
onEndFrame = function(self)
144
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
145
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
147
153
draw = function (self, x, y)
148
154
View.draw(self, x, y)
149
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
155
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
153
159
MenuScreen = View:extend {