/traderous

To get this branch, use:
bzr branch http://9ix.org/bzr/traderous

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-05-14 17:49:03 UTC
  • Revision ID: josh@9ix.org-20130514174903-790agtxqfvz8lnzv
player death

Show diffs side-by-side

added added

removed removed

Lines of Context:
3
3
 
4
4
require 'zoetrope'
5
5
vector = require 'vector'
6
 
--inspect = require 'inspect'
7
6
 
8
7
require 'group'
9
8
 
84
83
              --    end
85
84
              -- end
86
85
 
87
 
              the.storage = Storage:new{filename = 'scores.lua'}
88
 
              the.storage:load()
89
 
              if not the.storage.data.highScore then
90
 
                 print('initializing storage')
91
 
                 the.storage.data = {highScore = 0}
92
 
              end
93
 
 
94
 
              --the.rockColliders = Group:new()
 
86
              the.rockColliders = Group:new()
95
87
              the.bullets = Group:new()
96
 
              the.mirrors = Group:new()
97
 
              --the.rocks = Group:new()
98
 
              the.interface = Group:new()
99
 
              the.planets = Group:new()
100
88
 
101
89
              the.bg = Tile:new{
102
90
                 image = 'data/stars3.png',
106
94
              }
107
95
              self:add(the.bg)
108
96
 
109
 
              self:add(the.planets)
110
 
 
111
97
              --the.player = CrystalPlayer:new{x=400,y=300}
112
98
              the.player = SpacePlayer:new{x=1366,y=768}
113
99
              self:add(the.player)
114
 
              self:add(the.player.thrust)
115
100
 
116
101
              --self:add(Enemy:new{x=400, y=300})
117
102
 
118
 
              self:add(the.bullets)
119
 
              --self:add(the.rockColliders)
120
 
              self:add(the.mirrors)
121
 
              --self:add(the.rocks)
122
 
              self:add(the.interface)
123
 
 
124
 
              local planet = Tile:new{
125
 
                 image = 'data/planet1.png',
126
 
                 x = math.random(the.app.width / 2,
127
 
                                 the.bg.width - the.app.width / 2),
128
 
                 y = math.random(the.app.height / 2,
129
 
                                 the.bg.height - the.app.height / 2),
130
 
              }
131
 
              the.planets:add(planet)
132
 
 
133
103
              the.cursor = Cursor:new()
134
104
              self:add(the.cursor)
135
105
 
136
 
              the.score = Text:new{
137
 
                 x = 8,
138
 
                 y = 8,
139
 
                 width = the.app.width,
140
 
                 --align = 'center',
141
 
                 font = 25}
142
 
              the.interface:add(the.score)
143
 
 
144
 
              local hs = the.storage.data.highScore
145
 
              local m = hs / 60
146
 
              local s = hs % 60
147
 
 
148
 
              the.highScore = Text:new{
149
 
                 x = -8,
150
 
                 y = 8,
151
 
                 width = the.app.width,
152
 
                 align = 'right',
153
 
                 font = 25,
154
 
                 text = string.format('High Score: %d:%02d', m, s)
155
 
              }
156
 
              the.interface:add(the.highScore)
157
 
 
158
 
              the.over = Text:new{
159
 
                 y = the.app.height / 2,
160
 
                 width = the.app.width,
161
 
                 align = 'center',
162
 
                 font = 25,
163
 
                 text = "Game Over",
164
 
                 visible = false
165
 
              }
166
 
              the.interface:add(the.over)
167
 
 
168
 
 
169
 
              the.instructions = Text:new{
170
 
                 y = the.app.height / 2 + 32,
171
 
                 width = the.app.width,
172
 
                 align = 'center',
173
 
                 font = 12,
174
 
                 text = "Press Enter to start a new game\nPress Q to quit",
175
 
                 visible = false
176
 
              }
177
 
              the.interface:add(the.instructions)
178
 
 
179
106
              love.mouse.setGrab(true)
180
107
              love.mouse.setVisible(false)
181
 
              love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
182
108
 
183
109
              --self:loadLayers('data/map.lua')
184
110
              self.focus = the.player
187
113
              self.gameStart = love.timer.getTime()
188
114
           end,
189
115
   onUpdate = function(self, dt)
190
 
                 if false and the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
 
116
                 if love.timer.getTime() > self.lastRock + self.rockInterval then
191
117
                    local unseenRock = nil
192
118
                    while not unseenRock do
193
119
                       local rock = Rock:new{
210
136
                        end
211
137
                    end
212
138
 
213
 
                    the.rocks:add(unseenRock)
 
139
                    self:add(unseenRock)
214
140
 
215
141
                    self.lastRock = love.timer.getTime()
216
142
                 end
217
143
 
218
144
                 the.bullets:collide(the.rockColliders)
219
 
 
220
 
                 -- for _, mirror in ipairs(the.mirrors.sprites) do
221
 
                 --    if not mirror.of then
222
 
                 --       print('mirror:' .. inspect(mirror))
223
 
                 --       error('mirror OF NOTHING')
224
 
                 --    end
225
 
                 -- end
226
145
              end,
227
 
   onEndFrame = function(self)
228
 
                   the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
229
 
                   the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
230
 
 
231
 
                   if the.player.active then
232
 
                      self:updateScore()
233
 
                   end
234
 
                end,
235
146
   draw = function (self, x, y)
236
147
             View.draw(self, x, y)
237
 
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
238
 
          end,
239
 
   updateScore = function(self)
240
 
                    local t = love.timer.getTime() - self.gameStart
241
 
                    local m = t / 60
242
 
                    local s = t % 60
243
 
 
244
 
                    the.score.text = string.format('Score: %d:%02d', m, s)
245
 
                    --the.score.y = the.player.y - the.app.height / 2 + the.player.height
246
 
                    --the.score.x = the.player.x - the.app.width / 2 + the.player.width
247
 
 
248
 
                    --the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
249
 
                    --the.highScore.x = the.player.x - the.app.width / 2
250
 
                 end
 
148
             love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
 
149
          end
251
150
}
252
151
 
253
152
MenuScreen = View:extend {
271
170
              math.randomseed(os.time())
272
171
 
273
172
              self.view = GameView:new()
274
 
 
275
 
              -- should fail silently if it can't go to fullscreen...
276
 
              love.graphics.toggleFullscreen()
277
 
 
278
173
              if DEBUG then
279
174
                 self.console:watch('VERSION', 'VERSION')
280
175
                 self.console:watch('updateTook', 'the.updateTook')
282
177
                 self.console:watch('the.player.y', 'the.player.y')
283
178
                 self.console:watch('the.app.width', 'the.app.width')
284
179
                 self.console:watch('the.app.height', 'the.app.height')
285
 
                 self.console:watch('num mirrors', '#the.mirrors.sprites')
286
 
                 self.console:watch('num rocks', '#the.rocks.sprites')
287
180
                 --self.console:watch('drawTook', 'the.drawTook')
288
181
 
289
182
                 -- back off that dark overlay a bit
291
184
              end
292
185
           end,
293
186
   onUpdate = function (self, dt)
294
 
                 if the.keys:justPressed('q') then
 
187
                 if the.keys:justPressed('escape') then
295
188
                    self.quit()
296
 
                 elseif the.keys:justPressed('return') then
297
 
                    if the.keys:pressed('alt') then
298
 
                       love.graphics.toggleFullscreen()
299
 
                    else
300
 
                       self.view = GameView:new()
301
 
                    end
302
 
                 elseif the.keys:justPressed('f1') then
303
 
                    local ss = love.graphics.newScreenshot()
304
 
                    ss:encode('screenshot-' ..love.timer.getTime()..'.png')
305
 
                 elseif the.keys:justPressed('f11') then
306
 
                    love.graphics.toggleFullscreen()
307
189
                 end
308
190
              end,
309
191
   update = function (self, dt)