/traderous

To get this branch, use:
bzr branch http://9ix.org/bzr/traderous

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-05-14 17:32:46 UTC
  • Revision ID: josh@9ix.org-20130514173246-rjq8assj79qbd6fn
explosions

Show diffs side-by-side

added added

removed removed

Lines of Context:
3
3
 
4
4
require 'zoetrope'
5
5
vector = require 'vector'
6
 
--inspect = require 'inspect'
7
6
 
8
7
require 'group'
9
8
 
16
15
require 'bullet'
17
16
require 'rock'
18
17
require 'boom'
19
 
require 'planet'
20
 
require 'trade_view'
21
18
 
22
19
util = {
23
20
   signOf = function(value)
73
70
}
74
71
 
75
72
GameView = View:extend {
 
73
   lastRock = 0,
 
74
   rockInterval = 1,
 
75
   gameStart = 0,
76
76
   onNew = function (self)
77
 
              the.storage = Storage:new{filename = 'scores.lua'}
78
 
              the.storage:load()
79
 
              --if not the.storage.data.highScore then
80
 
              --   print('initializing storage')
81
 
              --   the.storage.data = {highScore = 0}
82
 
              --end
 
77
              -- for x = 1,30 do
 
78
              --    for y = 1,30 do
 
79
              --       self:add(Fill:new{x=x*400, y=y*400,
 
80
              --                         width = 32, height = 32,
 
81
              --                         fill = {0,0,255}
 
82
              --                      })
 
83
              --    end
 
84
              -- end
83
85
 
 
86
              the.rockColliders = Group:new()
84
87
              the.bullets = Group:new()
85
 
              the.interface = Group:new()
86
 
              the.planets = Group:new()
87
 
              the.indicators = Group:new()
88
88
 
89
89
              the.bg = Tile:new{
90
90
                 image = 'data/stars3.png',
91
 
                 width = 13660,
92
 
                 height = 7680
 
91
                 -- 1366x768 * 3
 
92
                 width = 4098,
 
93
                 height = 2304
93
94
              }
94
95
              self:add(the.bg)
95
96
 
96
 
              self:add(the.planets)
97
 
 
98
97
              --the.player = CrystalPlayer:new{x=400,y=300}
99
 
              the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
 
98
              the.player = SpacePlayer:new{x=1366,y=768}
100
99
              self:add(the.player)
101
 
              self:add(the.player.thrust)
102
 
 
103
 
              self:add(Enemy:new{x=400, y=300})
104
 
 
105
 
              self:add(the.bullets)
106
 
              self:add(the.indicators)
107
 
              self:add(the.interface)
108
 
 
109
 
              for _ = 1, math.random(6) do
110
 
                 local planet = Planet:new{
111
 
                    x = math.random(the.app.width / 2,
112
 
                                    the.bg.width - the.app.width / 2),
113
 
                    y = math.random(the.app.height / 2,
114
 
                                    the.bg.height - the.app.height / 2),
115
 
                    rotation = math.random() * math.pi
116
 
                 }
117
 
                 the.planets:add(planet)
118
 
              end
 
100
 
 
101
              --self:add(Enemy:new{x=400, y=300})
119
102
 
120
103
              the.cursor = Cursor:new()
121
104
              self:add(the.cursor)
122
105
 
123
106
              love.mouse.setGrab(true)
124
107
              love.mouse.setVisible(false)
125
 
              love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
126
108
 
 
109
              --self:loadLayers('data/map.lua')
127
110
              self.focus = the.player
 
111
              --self:clampTo(self.map)
 
112
 
 
113
              self.gameStart = love.timer.getTime()
128
114
           end,
129
115
   onUpdate = function(self, dt)
130
 
                 the.bullets:collide(the.planets)
 
116
                 if love.timer.getTime() > self.lastRock + self.rockInterval then
 
117
                    local unseenRock = nil
 
118
                    while not unseenRock do
 
119
                       local rock = Rock:new{
 
120
                          x = math.random(the.app.width / 2,
 
121
                                          the.bg.width - the.app.width / 2),
 
122
                          y = math.random(the.app.height / 2,
 
123
                                          the.bg.height - the.app.height / 2),
 
124
                          velocity = {
 
125
                             x = math.random(-300, 300),
 
126
                             y = math.random(-300, 300),
 
127
                             rotation = math.random(-7, 7)
 
128
                          },
 
129
                          scale = math.random() + 0.5
 
130
                       }
 
131
 
 
132
                       local rockToPlayer = util.shortestVector(rock, the.player)
 
133
                       if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and
 
134
                           math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then
 
135
                         unseenRock = rock
 
136
                        end
 
137
                    end
 
138
 
 
139
                    self:add(unseenRock)
 
140
 
 
141
                    self.lastRock = love.timer.getTime()
 
142
                 end
 
143
 
 
144
                 the.bullets:collide(the.rockColliders)
131
145
              end,
132
 
   onEndFrame = function(self)
133
 
                   the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
134
 
                   the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
135
 
                end,
136
146
   draw = function (self, x, y)
137
147
             View.draw(self, x, y)
138
 
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
139
 
          end,
 
148
             love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
 
149
          end
140
150
}
141
151
 
142
152
MenuScreen = View:extend {
160
170
              math.randomseed(os.time())
161
171
 
162
172
              self.view = GameView:new()
163
 
 
164
173
              if DEBUG then
165
174
                 self.console:watch('VERSION', 'VERSION')
166
175
                 self.console:watch('updateTook', 'the.updateTook')
168
177
                 self.console:watch('the.player.y', 'the.player.y')
169
178
                 self.console:watch('the.app.width', 'the.app.width')
170
179
                 self.console:watch('the.app.height', 'the.app.height')
171
 
                 self.console:watch('num mirrors', '#the.mirrors.sprites')
172
 
                 self.console:watch('num rocks', '#the.rocks.sprites')
173
 
                 self.console:watch('num planets', '#the.planets.sprites')
174
180
                 --self.console:watch('drawTook', 'the.drawTook')
175
181
 
176
182
                 -- back off that dark overlay a bit
178
184
              end
179
185
           end,
180
186
   onUpdate = function (self, dt)
181
 
                 if not (DEBUG and the.console.visible) then
182
 
                    if the.keys:justPressed('q') then
183
 
                       self.quit()
184
 
                    elseif the.keys:justPressed('return') then
185
 
                       if the.keys:pressed('alt') then
186
 
                          love.graphics.toggleFullscreen()
187
 
                       else
188
 
                          self.view = GameView:new()
189
 
                       end
190
 
                    elseif the.keys:justPressed('f1') then
191
 
                       local ss = love.graphics.newScreenshot()
192
 
                       ss:encode('screenshot-' ..love.timer.getTime()..'.png')
193
 
                    elseif the.keys:justPressed('f11') then
194
 
                       love.graphics.toggleFullscreen()
195
 
                    end
 
187
                 if the.keys:justPressed('escape') then
 
188
                    self.quit()
196
189
                 end
197
190
              end,
198
191
   update = function (self, dt)
203
196
               end
204
197
            end
205
198
}
206
 
 
207
 
realRun = love.run
208
 
function love.run()
209
 
   -- should fail silently if it can't go to fullscreen...
210
 
   love.graphics.toggleFullscreen()
211
 
 
212
 
   realRun()
213
 
end
 
 
b'\\ No newline at end of file'