5
vector = require 'vector'
6
--inspect = require 'inspect'
24
signOf = function(value)
31
shortestVector = function(from, to)
33
if from.x < the.app.width / 2 or
34
from.x > the.bg.width - the.app.width / 2 or
35
from.y < the.app.height / 2 or
36
from.y > the.bg.height - the.app.height / 2 then
37
error('"from" coordinate out of bounds: X='..from.x..' Y='..from.y)
40
if to.x < the.app.width / 2 or
41
to.x > the.bg.width - the.app.width / 2 or
42
to.y < the.app.height / 2 or
43
to.y > the.bg.height - the.app.height / 2 then
44
error('"to" coordinate out of bounds: X='..to.x..' Y='..to.y)
48
-- normalize grid to account for mirror zones
49
local fx = from.x - the.app.width / 2
50
local fy = from.y - the.app.height / 2
51
local tx = to.x - the.app.width / 2
52
local ty = to.y - the.app.height / 2
57
if math.abs(tx - fx) < math.abs(tx - fx - (the.bg.width - the.app.width)) then
58
-- straight path is shorter
61
short.x = tx - fx - (the.bg.width - the.app.width)
65
if math.abs(ty - fy) < math.abs(ty - fy - (the.bg.height - the.app.height)) then
66
-- straight path is shorter
69
short.y = ty - fy - (the.bg.height - the.app.height)
72
return vector.new(short.x, short.y)
76
8
GameView = View:extend {
77
9
onNew = function (self)
78
the.storage = Storage:new{filename = 'scores.lua'}
80
--if not the.storage.data.highScore then
81
-- print('initializing storage')
82
-- the.storage.data = {highScore = 0}
85
the.bullets = Group:new()
86
the.interface = Group:new()
87
the.planets = Group:new()
88
the.indicators = Group:new()
89
the.enemies = Group:new()
92
image = 'data/stars3.png',
100
--the.player = CrystalPlayer:new{x=400,y=300}
101
the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
103
self:add(the.player.thrust)
104
self:add(the.player.shield)
106
self:add(the.enemies)
109
local e = Enemy:new{x = math.random(the.bg.width),
110
y = math.random(the.bg.height)}
111
--local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
113
self:add(e.thrust) -- why doesn't this work in Enemy.new?
117
self:add(the.bullets)
118
self:add(the.indicators)
119
self:add(the.interface)
121
for _ = 1, math.random(3, 6) do
122
local planet = Planet:new{
123
x = math.random(the.app.width / 2,
124
the.bg.width - the.app.width / 2),
125
y = math.random(the.app.height / 2,
126
the.bg.height - the.app.height / 2),
127
rotation = math.random() * math.pi
129
the.planets:add(planet)
132
the.cursor = Cursor:new()
136
y = the.app.height / 2,
137
width = the.app.width,
143
the.interface:add(the.over)
146
the.instructions = Text:new{
147
y = the.app.height / 2 + 32,
148
width = the.app.width,
151
text = "Press Enter to start a new game\nPress Q to quit",
154
the.interface:add(the.instructions)
156
love.mouse.setGrab(true)
157
love.mouse.setVisible(false)
158
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
160
self.focus = the.player
10
t = Text:new{y = 300, width = the.app.width, align = 'center',
11
text = 'This space intentionally left blank'}
14
--self:loadLayers('data/map.lua')
15
--self.focus = the.player
16
--self:clampTo(self.map)
162
onUpdate = function(self, dt)
163
the.bullets:collide(the.planets)
164
the.bullets:collide(the.player)
165
the.bullets:collide(the.enemies)
167
onEndFrame = function(self)
168
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
169
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
171
18
draw = function (self, x, y)
172
19
View.draw(self, x, y)
173
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
20
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
177
24
MenuScreen = View:extend {
191
38
the.app = App:new {
192
39
onRun = function (self)
193
40
print('Version: ' .. VERSION)
195
math.randomseed(os.time())
197
41
self.view = GameView:new()
200
43
self.console:watch('VERSION', 'VERSION')
201
44
self.console:watch('updateTook', 'the.updateTook')
202
self.console:watch('the.player.x', 'the.player.x')
203
self.console:watch('the.player.y', 'the.player.y')
204
self.console:watch('the.app.width', 'the.app.width')
205
self.console:watch('the.app.height', 'the.app.height')
206
self.console:watch('num mirrors', '#the.mirrors.sprites')
207
self.console:watch('num rocks', '#the.rocks.sprites')
208
self.console:watch('num planets', '#the.planets.sprites')
209
45
--self.console:watch('drawTook', 'the.drawTook')
211
-- back off that dark overlay a bit
212
self.console.fill.fill[4] = 75
215
48
onUpdate = function (self, dt)
216
if not (DEBUG and the.console.visible) then
217
if the.keys:justPressed('q') then
219
elseif the.keys:justPressed('return') then
220
if the.keys:pressed('alt') then
221
love.graphics.toggleFullscreen()
223
self.view = GameView:new()
225
elseif the.keys:justPressed('f1') then
226
local ss = love.graphics.newScreenshot()
227
ss:encode('screenshot-' ..love.timer.getTime()..'.png')
228
elseif the.keys:justPressed('f11') then
229
love.graphics.toggleFullscreen()
49
if the.keys:justPressed('escape') then
233
53
update = function (self, dt)