/traderous

To get this branch, use:
bzr branch http://9ix.org/bzr/traderous

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-05-04 20:47:29 UTC
  • Revision ID: josh@9ix.org-20130504204729-0g2wmw6k4nvsh58s
basecode main.lua

Show diffs side-by-side

added added

removed removed

Lines of Context:
2
2
DEBUG = true
3
3
 
4
4
require 'zoetrope'
5
 
--__ = require 'underscore'
6
 
vector = require 'vector'
7
 
 
8
 
require 'group'
9
5
 
10
6
require 'version'
11
 
require 'wrap_tile'
12
 
require 'player'
13
 
require 'enemy'
14
 
require 'cursor'
15
 
require 'bullet'
16
 
 
17
 
util = {
18
 
   signOf = function(value)
19
 
               if value >= 0 then
20
 
                  return 1
21
 
               else
22
 
                  return -1
23
 
               end
24
 
            end
25
 
}
26
7
 
27
8
GameView = View:extend {
28
9
   onNew = function (self)
29
 
              -- for x = 1,30 do
30
 
              --    for y = 1,30 do
31
 
              --       self:add(Fill:new{x=x*400, y=y*400,
32
 
              --                         width = 32, height = 32,
33
 
              --                         fill = {0,0,255}
34
 
              --                      })
35
 
              --    end
36
 
              -- end
37
 
 
38
 
              the.bg = Tile:new{
39
 
                 image = 'data/stars3.png',
40
 
                 -- 1366x768 * 3
41
 
                 width = 4098,
42
 
                 height = 2304
43
 
              }
44
 
              self:add(the.bg)
45
 
 
46
 
              --the.player = CrystalPlayer:new{x=400,y=300}
47
 
              the.player = SpacePlayer:new{x=1366,y=768}
48
 
              self:add(the.player)
49
 
 
50
 
              self:add(Enemy:new{x=400, y=300})
51
 
 
52
 
              the.cursor = Cursor:new()
53
 
              self:add(the.cursor)
54
 
 
55
 
              love.mouse.setGrab(true)
56
 
              love.mouse.setVisible(false)
 
10
              t = Text:new{y = 300, width = the.app.width, align = 'center',
 
11
                           text = 'This space intentionally left blank'}
 
12
              self:add(t)
57
13
 
58
14
              --self:loadLayers('data/map.lua')
59
 
              self.focus = the.player
 
15
              --self.focus = the.player
60
16
              --self:clampTo(self.map)
61
17
           end,
62
18
   draw = function (self, x, y)
86
42
              if DEBUG then
87
43
                 self.console:watch('VERSION', 'VERSION')
88
44
                 self.console:watch('updateTook', 'the.updateTook')
89
 
                 self.console:watch('the.player.x', 'the.player.x')
90
 
                 self.console:watch('the.player.y', 'the.player.y')
91
 
                 self.console:watch('the.app.width', 'the.app.width')
92
 
                 self.console:watch('the.app.height', 'the.app.height')
93
45
                 --self.console:watch('drawTook', 'the.drawTook')
94
 
 
95
 
                 -- back off that dark overlay a bit
96
 
                 self.console.fill.fill[4] = 75
97
46
              end
98
47
           end,
99
48
   onUpdate = function (self, dt)