22
22
local velLimit = 400
23
23
--local velLimit = 50
24
SpacePlayer = Tile:extend{
24
SpacePlayer = WrapTile:extend{
25
25
image = 'data/ship.png',
26
26
maxVelocity = {x=velLimit,y=velLimit},
27
27
minVelocity = {x=-velLimit, y=-velLimit},
29
money = 2000, -- what to use for money symbol? ✪ or ☥ or Ⓐ?
31
onNew = function(self)
32
self.thrust = Tile:new{image = 'data/thrust.png'}
34
29
onStartFrame = function(self)
44
39
if mouseVec:len2() > 64^2 then
45
40
self.acceleration = vector.new(300, 0)
46
41
self.acceleration:rotate_inplace(self.rotation)
47
self.thrust.visible = true
49
43
self.acceleration = {x=0, y=0}
50
self.thrust.visible = false
51
44
if DEBUG and the.console.visible then
52
45
self.velocity = {x=0, y=0}
61
54
x = self.x + self.width / 2,
62
55
y = self.y + self.height / 2,
64
58
self.lastFired = love.timer.getTime()
67
61
onUpdate = function(self)
68
self.thrust.x = self.x - self.width
69
self.thrust.y = self.y
70
self.thrust.rotation = self.rotation
72
onEndFrame = function(self)
73
self:collide(the.rockColliders)
75
onCollide = function(self, other)
76
if other:instanceOf(RockCollider) then
77
the.app.view:add( Boom:new {
80
velocity = { rotation = 5 }
86
the.over.visible = true
87
the.instructions.visible = true
88
the.app.view:updateScore()
90
local score = love.timer.getTime() - the.app.view.gameStart
91
if score > the.storage.data.highScore then
92
the.storage.data.highScore = score
95
the.highScore.text = string.format(
96
'High Score: %d:%02d', score / 60, score % 60
101
buy = function(self, good, price)
102
if self.money >= price then
103
self.goods[good] = (self.goods[good] or 0) + 1
104
self.money = self.money - price
107
sell = function(self, good, price)
108
if self.goods[good] and self.goods[good] > 0 then
109
self.goods[good] = self.goods[good] - 1
110
self.money = self.money + price
b'\\ No newline at end of file'