87
the.storage = Storage:new{filename = 'scores.lua'}
89
if not the.storage.data.highScore then
90
print('initializing storage')
91
the.storage.data = {highScore = 0}
94
the.rockColliders = Group:new()
95
the.bullets = Group:new()
96
the.mirrors = Group:new()
97
the.rocks = Group:new()
98
the.interface = Group:new()
86
the.rockColliders = {}
100
89
the.bg = Tile:new{
101
90
image = 'data/stars3.png',
112
101
--self:add(Enemy:new{x=400, y=300})
114
self:add(the.bullets)
115
self:add(the.rockColliders)
116
self:add(the.mirrors)
118
self:add(the.interface)
120
103
the.cursor = Cursor:new()
121
104
self:add(the.cursor)
123
the.score = Text:new{
126
width = the.app.width,
129
the.interface:add(the.score)
131
local hs = the.storage.data.highScore
135
the.highScore = Text:new{
138
width = the.app.width,
141
text = string.format('High Score: %d:%02d', m, s)
143
the.interface:add(the.highScore)
146
y = the.app.height / 2,
147
width = the.app.width,
153
the.interface:add(the.over)
156
the.instructions = Text:new{
157
y = the.app.height / 2 + 32,
158
width = the.app.width,
161
text = "Press Enter to start a new game\nPress Q to quit",
164
the.interface:add(the.instructions)
166
106
love.mouse.setGrab(true)
167
107
love.mouse.setVisible(false)
168
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
170
109
--self:loadLayers('data/map.lua')
171
110
self.focus = the.player
174
113
self.gameStart = love.timer.getTime()
176
115
onUpdate = function(self, dt)
177
if the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
116
if love.timer.getTime() > self.lastRock + self.rockInterval then
178
117
local unseenRock = nil
179
118
while not unseenRock do
180
119
local rock = Rock:new{
200
the.rocks:add(unseenRock)
202
141
self.lastRock = love.timer.getTime()
205
the.bullets:collide(the.rockColliders)
207
-- for _, mirror in ipairs(the.mirrors.sprites) do
208
-- if not mirror.of then
209
-- print('mirror:' .. inspect(mirror))
210
-- error('mirror OF NOTHING')
214
onEndFrame = function(self)
215
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
216
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
218
if the.player.active then
222
144
draw = function (self, x, y)
223
145
View.draw(self, x, y)
224
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
226
updateScore = function(self)
227
local t = love.timer.getTime() - self.gameStart
231
the.score.text = string.format('Score: %d:%02d', m, s)
232
--the.score.y = the.player.y - the.app.height / 2 + the.player.height
233
--the.score.x = the.player.x - the.app.width / 2 + the.player.width
235
--the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
236
--the.highScore.x = the.player.x - the.app.width / 2
146
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
240
150
MenuScreen = View:extend {
265
175
self.console:watch('the.player.y', 'the.player.y')
266
176
self.console:watch('the.app.width', 'the.app.width')
267
177
self.console:watch('the.app.height', 'the.app.height')
268
self.console:watch('num mirrors', '#the.mirrors.sprites')
269
self.console:watch('num rocks', '#the.rocks.sprites')
270
178
--self.console:watch('drawTook', 'the.drawTook')
272
180
-- back off that dark overlay a bit