/traderous

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Viewing changes to trade_view.lua

  • Committer: Josh C
  • Date: 2013-05-14 00:15:01 UTC
  • Revision ID: josh@9ix.org-20130514001501-z14e702ncp21s0yr
try to not spawn rocks where you can see them.  not working if screen 
crosses game boundaries.

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TradeView = Subview:extend {
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   drawParent = true, --default?
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   onNew = function (self)
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              -- create all the interface bits from the planet
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              -- and add them to the view
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              local boxL = the.app.width / 2 - 200
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              local boxT = the.app.height / 2 - 200
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              local boxR = boxL + 400
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              local lh = 17 -- line height
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              self:add(Fill:new{
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                          fill = {255,255,255},
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                          x = boxL - 1,
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                          y = boxT - 1,
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                          width = 402,
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                          height = 402,
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                       })
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              self:add(Fill:new{
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                          fill = {0,0,0},
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                          x = boxL,
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                          y = boxT,
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                          width = 400,
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                          height = 400,
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                       })
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              for i, good in ipairs(self.planet.goods) do
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                 local t = Text:new{
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                    text = good[1],
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                    x = boxL + 10,
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                    y = boxT + 10 + (i-1) * lh,
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                    width = 380
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                 }
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                 self:add(t)
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                 t = Text:new{
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                    text = good[2],
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                    x = boxL + 10,
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                    y = boxT + 10 + (i-1) * lh,
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                    width = 300,
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                    align = 'right'
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                 }
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                 self:add(t)
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                 local b = Button:new{
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                    x = boxR - 80,
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                    y = boxT + 10 + (i-1) * lh - 1,
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                    label = Text:new{ text = 'BUY', x = 1 },
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                    onMouseDown = function (self)
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                                     the.player:buy(good[1], good[2])
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                                  end
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                 }
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                 local tw, th = b.label:getSize()
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                 b.background = Fill:new{
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                    fill = {100,100,100},
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                    width = tw + 3,
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                    height = th
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                 }
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                 self:add(b)
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                 b = Button:new{
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                    x = boxR - 40,
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                    y = boxT + 10 + (i-1) * lh - 1,
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                    label = Text:new{ text = 'SELL', x = 1 },
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                    onMouseDown = function (self)
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                                     the.player:sell(good[1], good[2])
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                                  end
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                 }
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                 local tw, th = b.label:getSize()
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                 b.background = Fill:new{
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                    fill = {100,100,100},
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                    width = tw + 3,
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                    height = th
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                 }
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                 self:add(b)
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              end
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              local b = Button:new{
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                 x = boxL, y = boxT,
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                 label = Text:new{ text = 'Close', x = 3, y = 2 },
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                 onMouseDown = function()
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                                  self:close()
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                               end
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              }
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              local tw, th = b.label:getSize()
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              b.background = Fill:new{
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                 fill = {100,100,100},
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                 width = tw + 7,
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                 height = th + 4
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              }
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              b.x = boxR - b.background.width - 10
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              b.y = boxT + 400 - b.background.height - 10
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              self:add(b)
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              self.playerMoney = Text:new{
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                 text = 'Your money: ',
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                 width = 200,
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                 x = boxL + 10,
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                 y = boxT + 400 - th - 10
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              }
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              self:add(self.playerMoney)
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              -- give the buttons a cycle to get out of the T/L corner
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              self:update(0)
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           end,
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   activate = function (self)
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                 the.cursor.visible = false
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                 love.mouse.setVisible(true)
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                 love.mouse.setGrab(false)
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                 Subview.activate(self)
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              end,
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   close = function (self)
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              the.cursor.visible = true
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              love.mouse.setVisible(false)
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              love.mouse.setGrab(true)
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              self:deactivate()
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           end,
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   onUpdate = function (self)
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                 if the.keys:justPressed('escape') then
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                    self:close()
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                 end
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                 self.playerMoney.text = 'Your money: ' .. the.player.money
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              end
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}
 
 
b'\\ No newline at end of file'