27
shortestVector = function(from, to)
29
if from.x < the.app.width / 2 or
30
from.x > the.bg.width - the.app.width / 2 or
31
from.y < the.app.height / 2 or
32
from.y > the.bg.height - the.app.height / 2 then
33
error('"from" coordinate out of bounds: X='..from.x..' Y='..from.y)
36
if to.x < the.app.width / 2 or
37
to.x > the.bg.width - the.app.width / 2 or
38
to.y < the.app.height / 2 or
39
to.y > the.bg.height - the.app.height / 2 then
40
error('"to" coordinate out of bounds: X='..to.x..' Y='..to.y)
44
-- normalize grid to account for mirror zones
45
local fx = from.x - the.app.width / 2
46
local fy = from.y - the.app.height / 2
47
local tx = to.x - the.app.width / 2
48
local ty = to.y - the.app.height / 2
53
if math.abs(tx - fx) < math.abs(tx - fx - (the.bg.width - the.app.width)) then
54
-- straight path is shorter
57
short.x = tx - fx - (the.bg.width - the.app.width)
61
if math.abs(ty - fy) < math.abs(ty - fy - (the.bg.height - the.app.height)) then
62
-- straight path is shorter
65
short.y = ty - fy - (the.bg.height - the.app.height)
68
return vector.new(short.x, short.y)
21
72
GameView = View:extend {
22
76
onNew = function (self)
25
self:add(Fill:new{x=x*400, y=y*400,
26
width = 32, height = 32,
79
-- self:add(Fill:new{x=x*400, y=y*400,
80
-- width = 32, height = 32,
87
image = 'data/stars3.png',
32
94
--the.player = CrystalPlayer:new{x=400,y=300}
33
the.player = SpacePlayer:new{x=400,y=300}
95
the.player = SpacePlayer:new{x=1366,y=768}
34
96
self:add(the.player)
36
self:add(Enemy:new{x=400, y=300})
98
--self:add(Enemy:new{x=400, y=300})
100
the.cursor = Cursor:new()
38
103
love.mouse.setGrab(true)
39
--love.mouse.setVisible(false)
104
love.mouse.setVisible(false)
41
106
--self:loadLayers('data/map.lua')
42
107
self.focus = the.player
43
108
--self:clampTo(self.map)
110
self.gameStart = love.timer.getTime()
112
onUpdate = function(self, dt)
113
if love.timer.getTime() > self.lastRock + self.rockInterval then
114
local unseenRock = nil
115
while not unseenRock do
116
local rock = Rock:new{
117
x = math.random(the.app.width / 2,
118
the.bg.width - the.app.width / 2),
119
y = math.random(the.app.height / 2,
120
the.bg.height - the.app.height / 2),
122
x = math.random(-300, 300),
123
y = math.random(-300, 300),
124
rotation = math.random(-7, 7)
126
scale = math.random() + 0.5
129
local rockToPlayer = util.shortestVector(rock, the.player)
130
if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and
131
math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then
138
self.lastRock = love.timer.getTime()
45
141
draw = function (self, x, y)
46
142
View.draw(self, x, y)
47
143
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
65
161
the.app = App:new {
66
162
onRun = function (self)
67
163
print('Version: ' .. VERSION)
165
math.randomseed(os.time())
68
167
self.view = GameView:new()
70
169
self.console:watch('VERSION', 'VERSION')
71
170
self.console:watch('updateTook', 'the.updateTook')
171
self.console:watch('the.player.x', 'the.player.x')
172
self.console:watch('the.player.y', 'the.player.y')
173
self.console:watch('the.app.width', 'the.app.width')
174
self.console:watch('the.app.height', 'the.app.height')
72
175
--self.console:watch('drawTook', 'the.drawTook')
177
-- back off that dark overlay a bit
178
self.console.fill.fill[4] = 75
75
181
onUpdate = function (self, dt)