34
28
GameView = View:extend {
35
32
onNew = function (self)
36
the.storage = Storage:new{filename = 'world.lua'}
38
--if not the.storage.data.highScore then
39
-- print('initializing storage')
40
-- the.storage.data = {highScore = 0}
43
the.bullets = Group:new()
44
the.interface = Group:new()
45
the.planets = Group:new()
46
the.indicators = Group:new()
47
the.enemies = Group:new()
49
-- init bg before build/load since planets need to know bg size
35
-- self:add(Fill:new{x=x*400, y=y*400,
36
-- width = 32, height = 32,
51
43
image = 'data/stars3.png',
57
if self.newWorld or not the.storage.data.player then
58
the.storage.data = {planets = {}}
60
-- build planets from random
61
for _ = 1, math.random(3, 6) do
62
local planet = Planet:new{
63
x = math.random(the.app.width / 2,
64
the.bg.width - the.app.width / 2),
65
y = math.random(the.app.height / 2,
66
the.bg.height - the.app.height / 2),
67
rotation = math.random() * math.pi
69
the.planets:add(planet)
70
table.insert(the.storage.data.planets, {
73
rotation = planet.rotation,
79
local player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
81
the.storage.data.player = {x = player.x,
85
cargoSpace = player.cargoSpace
90
-- load planets with x, y, goods
91
for _, planetData in ipairs(the.storage.data.planets) do
92
the.planets:add(Planet:new(planetData))
95
-- load player with cargo, money, position
96
the.player = SpacePlayer:new(the.storage.data.player)
50
--the.player = CrystalPlayer:new{x=400,y=300}
51
the.player = SpacePlayer:new{x=1366,y=768}
101
52
self:add(the.player)
102
self:add(the.player.thrust)
103
self:add(the.player.shield)
105
self:add(the.enemies)
108
local e = Enemy:new{x = math.random(the.bg.width),
109
y = math.random(the.bg.height)}
110
--local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
112
self:add(e.thrust) -- why doesn't this work in Enemy.new?
116
self:add(the.bullets)
117
self:add(the.indicators)
118
self:add(the.interface)
54
self:add(Enemy:new{x=400, y=300})
120
56
the.cursor = Cursor:new()
121
57
self:add(the.cursor)
124
y = the.app.height / 2,
125
width = the.app.width,
131
the.interface:add(the.over)
134
the.instructions = Text:new{
135
y = the.app.height / 2 + 32,
136
width = the.app.width,
139
text = "Press Enter to start a new game\nPress Q to quit",
142
the.interface:add(the.instructions)
144
59
love.mouse.setGrab(true)
145
60
love.mouse.setVisible(false)
146
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
62
--self:loadLayers('data/map.lua')
148
63
self.focus = the.player
64
--self:clampTo(self.map)
66
self.gameStart = love.timer.getTime()
150
68
onUpdate = function(self, dt)
151
if the.keys:justPressed('escape') then
152
PauseView:new():activate()
69
if love.timer.getTime() > self.lastRock + self.rockInterval then
70
local rock = Rock:new{
71
x = math.random(the.bg.width),
72
y = math.random(the.bg.height),
74
x = math.random(-300, 300),
75
y = math.random(-300, 300),
76
rotation = math.random(-7, 7)
78
scale = math.random() + 0.5
82
self.lastRock = love.timer.getTime()
155
the.bullets:collide(the.planets)
156
the.bullets:collide(the.player)
157
the.bullets:collide(the.enemies)
159
onEndFrame = function(self)
160
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
161
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
163
85
draw = function (self, x, y)
164
86
View.draw(self, x, y)
165
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
87
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
169
91
MenuScreen = View:extend {