5
--__ = require 'underscore'
6
vector = require 'vector'
19
signOf = function(value)
8
28
GameView = View:extend {
9
32
onNew = function (self)
10
t = Text:new{y = 300, width = the.app.width, align = 'center',
11
text = 'This space intentionally left blank'}
35
-- self:add(Fill:new{x=x*400, y=y*400,
36
-- width = 32, height = 32,
43
image = 'data/stars3.png',
50
--the.player = CrystalPlayer:new{x=400,y=300}
51
the.player = SpacePlayer:new{x=1366,y=768}
54
self:add(Enemy:new{x=400, y=300})
56
the.cursor = Cursor:new()
59
love.mouse.setGrab(true)
60
love.mouse.setVisible(false)
14
62
--self:loadLayers('data/map.lua')
15
--self.focus = the.player
63
self.focus = the.player
16
64
--self:clampTo(self.map)
66
self.gameStart = love.timer.getTime()
68
onUpdate = function(self, dt)
69
if love.timer.getTime() > self.lastRock + self.rockInterval then
70
local rock = Rock:new{
71
x = math.random(the.bg.width),
72
y = math.random(the.bg.height),
74
x = math.random(-300, 300),
75
y = math.random(-300, 300),
76
rotation = math.random(-7, 7)
78
scale = math.random() + 0.5
82
self.lastRock = love.timer.getTime()
18
85
draw = function (self, x, y)
19
86
View.draw(self, x, y)
20
87
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
38
105
the.app = App:new {
39
106
onRun = function (self)
40
107
print('Version: ' .. VERSION)
109
math.randomseed(os.time())
41
111
self.view = GameView:new()
43
113
self.console:watch('VERSION', 'VERSION')
44
114
self.console:watch('updateTook', 'the.updateTook')
115
self.console:watch('the.player.x', 'the.player.x')
116
self.console:watch('the.player.y', 'the.player.y')
117
self.console:watch('the.app.width', 'the.app.width')
118
self.console:watch('the.app.height', 'the.app.height')
45
119
--self.console:watch('drawTook', 'the.drawTook')
121
-- back off that dark overlay a bit
122
self.console.fill.fill[4] = 75
48
125
onUpdate = function (self, dt)