/traderous

To get this branch, use:
bzr branch http://9ix.org/bzr/traderous

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-05-13 22:25:16 UTC
  • Revision ID: josh@9ix.org-20130513222516-wem0v29pit3ivc6w
rocks!

Show diffs side-by-side

added added

removed removed

Lines of Context:
 
1
STRICT = true
 
2
DEBUG = true
 
3
 
 
4
require 'zoetrope'
 
5
--__ = require 'underscore'
 
6
vector = require 'vector'
 
7
 
 
8
require 'group'
 
9
 
 
10
require 'version'
 
11
require 'wrap_tile'
 
12
require 'player'
 
13
require 'enemy'
 
14
require 'cursor'
 
15
require 'bullet'
 
16
require 'rock'
 
17
 
 
18
util = {
 
19
   signOf = function(value)
 
20
               if value >= 0 then
 
21
                  return 1
 
22
               else
 
23
                  return -1
 
24
               end
 
25
            end
 
26
}
 
27
 
 
28
GameView = View:extend {
 
29
   lastRock = 0,
 
30
   rockInterval = 1,
 
31
   gameStart = 0,
 
32
   onNew = function (self)
 
33
              -- for x = 1,30 do
 
34
              --    for y = 1,30 do
 
35
              --       self:add(Fill:new{x=x*400, y=y*400,
 
36
              --                         width = 32, height = 32,
 
37
              --                         fill = {0,0,255}
 
38
              --                      })
 
39
              --    end
 
40
              -- end
 
41
 
 
42
              the.bg = Tile:new{
 
43
                 image = 'data/stars3.png',
 
44
                 -- 1366x768 * 3
 
45
                 width = 4098,
 
46
                 height = 2304
 
47
              }
 
48
              self:add(the.bg)
 
49
 
 
50
              --the.player = CrystalPlayer:new{x=400,y=300}
 
51
              the.player = SpacePlayer:new{x=1366,y=768}
 
52
              self:add(the.player)
 
53
 
 
54
              self:add(Enemy:new{x=400, y=300})
 
55
 
 
56
              the.cursor = Cursor:new()
 
57
              self:add(the.cursor)
 
58
 
 
59
              love.mouse.setGrab(true)
 
60
              love.mouse.setVisible(false)
 
61
 
 
62
              --self:loadLayers('data/map.lua')
 
63
              self.focus = the.player
 
64
              --self:clampTo(self.map)
 
65
 
 
66
              self.gameStart = love.timer.getTime()
 
67
           end,
 
68
   onUpdate = function(self, dt)
 
69
                 if love.timer.getTime() > self.lastRock + self.rockInterval then
 
70
                    local rock = Rock:new{
 
71
                       x = math.random(the.bg.width),
 
72
                       y = math.random(the.bg.height),
 
73
                       velocity = {
 
74
                          x = math.random(-300, 300),
 
75
                          y = math.random(-300, 300),
 
76
                          rotation = math.random(-7, 7)
 
77
                       },
 
78
                       scale = math.random() + 0.5
 
79
                    }
 
80
                    self:add(rock)
 
81
 
 
82
                    self.lastRock = love.timer.getTime()
 
83
                 end
 
84
              end,
 
85
   draw = function (self, x, y)
 
86
             View.draw(self, x, y)
 
87
             love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
 
88
          end
 
89
}
 
90
 
 
91
MenuScreen = View:extend {
 
92
   title = Text:new{text = "Press a key to start", font = 48, wordWrap = false},
 
93
   --title = Tile:new{image = 'data/title.png', x = 0, y = 0},
 
94
   onNew = function(self)
 
95
              self:add(self.title)
 
96
              self.title:centerAround(400, 200)
 
97
           end,
 
98
   onUpdate = function(self, elapsed)
 
99
                 if the.keys:allJustPressed() then
 
100
                    the.app.view = GameView:new()
 
101
                 end
 
102
              end
 
103
}
 
104
 
 
105
the.app = App:new {
 
106
   onRun = function (self)
 
107
              print('Version: ' .. VERSION)
 
108
 
 
109
              math.randomseed(os.time())
 
110
 
 
111
              self.view = GameView:new()
 
112
              if DEBUG then
 
113
                 self.console:watch('VERSION', 'VERSION')
 
114
                 self.console:watch('updateTook', 'the.updateTook')
 
115
                 self.console:watch('the.player.x', 'the.player.x')
 
116
                 self.console:watch('the.player.y', 'the.player.y')
 
117
                 self.console:watch('the.app.width', 'the.app.width')
 
118
                 self.console:watch('the.app.height', 'the.app.height')
 
119
                 --self.console:watch('drawTook', 'the.drawTook')
 
120
 
 
121
                 -- back off that dark overlay a bit
 
122
                 self.console.fill.fill[4] = 75
 
123
              end
 
124
           end,
 
125
   onUpdate = function (self, dt)
 
126
                 if the.keys:justPressed('escape') then
 
127
                    self.quit()
 
128
                 end
 
129
              end,
 
130
   update = function (self, dt)
 
131
               the.updateStart = love.timer.getMicroTime()
 
132
               App.update(self, dt)
 
133
               if the.updateStart then
 
134
                  the.updateTook = love.timer.getMicroTime() - the.updateStart
 
135
               end
 
136
            end
 
137
}