/traderous

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Viewing changes to planet.lua

  • Committer: Josh C
  • Date: 2013-05-13 21:40:14 UTC
  • Revision ID: josh@9ix.org-20130513214014-cpvr4zqooyl6nxf3
don't fire from top-left corner of the ship.  ...  fire from center of 
ship for now.  :)

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Planet = Tile:extend {
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   image = 'data/planet1.png',
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   potentialGoods = {
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      {name = 'Bobble-Headed Dolls',
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       low = 50, med = 100, high = 150,
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       chance = 0.5},
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      {name = 'Alliance Foodstuffs',
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       low = 100, med = 250, high = 400,
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       chance = 0.8},
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      {name = 'Antique Weapons',
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       low = 5000, med = 6000, high = 8000,
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       chance = 0.1}
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   },
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   goods = {},
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   onNew = function (self)
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              self.indicator = Tile:new{ image = 'data/planet1ind.png' }
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              the.indicators:add(self.indicator)
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              for _, good in ipairs(self.potentialGoods) do
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                 if math.random() < good.chance then
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                    local tier = math.random(4) -- betw 1 and 4
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                    if tier == 1 then
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                       table.insert(self.goods, {good.name, good.low})
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                    elseif tier ==2 then
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                       table.insert(self.goods, {good.name, good.high})
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                    else
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                       -- double chance for med (3 or 4)
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                       table.insert(self.goods, {good.name, good.med})
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                    end
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                 end
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              end
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           end,
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   onUpdate = function (self)
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                 if the.keys:justPressed('l') then
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                    local hw = self.width / 2
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                    local pvec = vector.new(the.player.x - (self.x + hw),
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                                            the.player.y - (self.y + hw))
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                    if pvec:len2() < hw ^ 2 then
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                       tradeView = TradeView:new{ planet = self }
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                       tradeView:activate()
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                    end
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                 end
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              end
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}
 
 
b'\\ No newline at end of file'