/traderous

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  • Committer: Josh C
  • Date: 2013-05-13 21:25:26 UTC
  • Revision ID: josh@9ix.org-20130513212526-3q6md6n9xzhcmoa6
and that fixes the corner bug

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vector = require 'vector'
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require 'version'
 
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require 'wrap_tile'
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require 'player'
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require 'enemy'
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require 'cursor'
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              --    end
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              -- end
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              local bg = Tile:new{
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                 image = 'data/stars2.png',
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                 width = 102400,
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                 height = 76800,
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                 x = -51200,
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                 y = -38400
 
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              the.bg = Tile:new{
 
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                 image = 'data/stars3.png',
 
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                 -- 1366x768 * 3
 
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                 width = 4098,
 
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                 height = 2304
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              }
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              self:add(bg)
 
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              self:add(the.bg)
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              --the.player = CrystalPlayer:new{x=400,y=300}
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              the.player = SpacePlayer:new{x=400,y=300}
 
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              the.player = SpacePlayer:new{x=1366,y=768}
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              self:add(the.player)
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              self:add(Enemy:new{x=400, y=300})
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              if DEBUG then
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                 self.console:watch('VERSION', 'VERSION')
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                 self.console:watch('updateTook', 'the.updateTook')
 
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                 self.console:watch('the.player.x', 'the.player.x')
 
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                 self.console:watch('the.player.y', 'the.player.y')
 
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                 self.console:watch('the.app.width', 'the.app.width')
 
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                 self.console:watch('the.app.height', 'the.app.height')
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                 --self.console:watch('drawTook', 'the.drawTook')
 
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                 -- back off that dark overlay a bit
 
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                 self.console.fill.fill[4] = 75
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              end
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           end,
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   onUpdate = function (self, dt)