28
shortestVector = function(from, to)
30
if from.x < the.app.width / 2 or
31
from.x > the.bg.width - the.app.width / 2 or
32
from.y < the.app.height / 2 or
33
from.y > the.bg.height - the.app.height / 2 then
34
error('"from" coordinate out of bounds: X='..from.x..' Y='..from.y)
37
if to.x < the.app.width / 2 or
38
to.x > the.bg.width - the.app.width / 2 or
39
to.y < the.app.height / 2 or
40
to.y > the.bg.height - the.app.height / 2 then
41
error('"to" coordinate out of bounds: X='..to.x..' Y='..to.y)
45
-- normalize grid to account for mirror zones
46
local fx = from.x - the.app.width / 2
47
local fy = from.y - the.app.height / 2
48
local tx = to.x - the.app.width / 2
49
local ty = to.y - the.app.height / 2
54
if math.abs(tx - fx) < math.abs(tx - fx - (the.bg.width - the.app.width)) then
55
-- straight path is shorter
58
short.x = tx - fx - (the.bg.width - the.app.width)
62
if math.abs(ty - fy) < math.abs(ty - fy - (the.bg.height - the.app.height)) then
63
-- straight path is shorter
66
short.y = ty - fy - (the.bg.height - the.app.height)
69
return vector.new(short.x, short.y)
73
25
GameView = View:extend {
77
26
onNew = function (self)
108
44
--the.player = CrystalPlayer:new{x=400,y=300}
109
45
the.player = SpacePlayer:new{x=1366,y=768}
110
46
self:add(the.player)
111
self:add(the.player.thrust)
113
--self:add(Enemy:new{x=400, y=300})
115
self:add(the.bullets)
116
self:add(the.rockColliders)
117
self:add(the.mirrors)
119
self:add(the.interface)
48
self:add(Enemy:new{x=400, y=300})
121
50
the.cursor = Cursor:new()
122
51
self:add(the.cursor)
124
the.score = Text:new{
127
width = the.app.width,
130
the.interface:add(the.score)
132
local hs = the.storage.data.highScore
136
the.highScore = Text:new{
139
width = the.app.width,
142
text = string.format('High Score: %d:%02d', m, s)
144
the.interface:add(the.highScore)
147
y = the.app.height / 2,
148
width = the.app.width,
154
the.interface:add(the.over)
157
the.instructions = Text:new{
158
y = the.app.height / 2 + 32,
159
width = the.app.width,
162
text = "Press Enter to start a new game\nPress Q to quit",
165
the.interface:add(the.instructions)
167
53
love.mouse.setGrab(true)
168
54
love.mouse.setVisible(false)
169
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
171
56
--self:loadLayers('data/map.lua')
172
57
self.focus = the.player
173
58
--self:clampTo(self.map)
175
self.gameStart = love.timer.getTime()
177
onUpdate = function(self, dt)
178
if the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
179
local unseenRock = nil
180
while not unseenRock do
181
local rock = Rock:new{
182
x = math.random(the.app.width / 2,
183
the.bg.width - the.app.width / 2),
184
y = math.random(the.app.height / 2,
185
the.bg.height - the.app.height / 2),
187
x = math.random(-300, 300),
188
y = math.random(-300, 300),
189
rotation = math.random(-7, 7)
191
scale = math.random() + 0.5
194
local rockToPlayer = util.shortestVector(rock, the.player)
195
if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and
196
math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then
201
the.rocks:add(unseenRock)
203
self.lastRock = love.timer.getTime()
206
the.bullets:collide(the.rockColliders)
208
-- for _, mirror in ipairs(the.mirrors.sprites) do
209
-- if not mirror.of then
210
-- print('mirror:' .. inspect(mirror))
211
-- error('mirror OF NOTHING')
215
onEndFrame = function(self)
216
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
217
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
219
if the.player.active then
223
60
draw = function (self, x, y)
224
61
View.draw(self, x, y)
225
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
227
updateScore = function(self)
228
local t = love.timer.getTime() - self.gameStart
232
the.score.text = string.format('Score: %d:%02d', m, s)
233
--the.score.y = the.player.y - the.app.height / 2 + the.player.height
234
--the.score.x = the.player.x - the.app.width / 2 + the.player.width
236
--the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
237
--the.highScore.x = the.player.x - the.app.width / 2
62
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
241
66
MenuScreen = View:extend {
271
88
self.console:watch('the.player.y', 'the.player.y')
272
89
self.console:watch('the.app.width', 'the.app.width')
273
90
self.console:watch('the.app.height', 'the.app.height')
274
self.console:watch('num mirrors', '#the.mirrors.sprites')
275
self.console:watch('num rocks', '#the.rocks.sprites')
276
91
--self.console:watch('drawTook', 'the.drawTook')
278
-- back off that dark overlay a bit
279
self.console.fill.fill[4] = 75
282
94
onUpdate = function (self, dt)
283
if the.keys:justPressed('q') then
95
if the.keys:justPressed('escape') then
285
elseif the.keys:justPressed('return') then
286
self.view = GameView:new()
287
elseif the.keys:justPressed('f1') then
288
local ss = love.graphics.newScreenshot()
289
ss:encode('screenshot-' ..love.timer.getTime()..'.png')
292
99
update = function (self, dt)