/traderous

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  • Committer: Josh C
  • Date: 2013-05-13 20:32:58 UTC
  • Revision ID: josh@9ix.org-20130513203258-eywmfkprzcgw3jz6
slow the ship down a bit

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DEBUG = true
3
3
 
4
4
require 'zoetrope'
 
5
--__ = require 'underscore'
5
6
vector = require 'vector'
6
 
--inspect = require 'inspect'
7
 
 
8
 
require 'group'
9
7
 
10
8
require 'version'
11
 
require 'wrap_tile'
12
 
require 'mirror'
13
9
require 'player'
14
10
require 'enemy'
15
11
require 'cursor'
16
12
require 'bullet'
17
 
require 'rock'
18
 
require 'boom'
19
13
 
20
14
util = {
21
15
   signOf = function(value)
24
18
               else
25
19
                  return -1
26
20
               end
27
 
            end,
28
 
   shortestVector = function(from, to)
29
 
                       if STRICT then
30
 
                          if from.x < the.app.width / 2 or
31
 
                             from.x > the.bg.width - the.app.width / 2 or
32
 
                             from.y < the.app.height / 2 or
33
 
                             from.y > the.bg.height - the.app.height / 2 then
34
 
                             error('"from" coordinate out of bounds: X='..from.x..' Y='..from.y)
35
 
                          end
36
 
 
37
 
                          if to.x < the.app.width / 2 or
38
 
                             to.x > the.bg.width - the.app.width / 2 or
39
 
                             to.y < the.app.height / 2 or
40
 
                             to.y > the.bg.height - the.app.height / 2 then
41
 
                             error('"to" coordinate out of bounds: X='..to.x..' Y='..to.y)
42
 
                          end
43
 
                       end
44
 
 
45
 
                       -- normalize grid to account for mirror zones
46
 
                       local fx = from.x - the.app.width / 2
47
 
                       local fy = from.y - the.app.height / 2
48
 
                       local tx = to.x - the.app.width / 2
49
 
                       local ty = to.y - the.app.height / 2
50
 
 
51
 
                       local short = {}
52
 
 
53
 
                       -- pick shorter x
54
 
                       if math.abs(tx - fx) < math.abs(tx - fx - (the.bg.width - the.app.width)) then
55
 
                          -- straight path is shorter
56
 
                          short.x = tx - fx
57
 
                       else
58
 
                          short.x = tx - fx - (the.bg.width - the.app.width)
59
 
                       end
60
 
 
61
 
                       -- pick shorter y
62
 
                       if math.abs(ty - fy) < math.abs(ty - fy - (the.bg.height - the.app.height)) then
63
 
                          -- straight path is shorter
64
 
                          short.y = ty - fy
65
 
                       else
66
 
                          short.y = ty - fy - (the.bg.height - the.app.height)
67
 
                       end
68
 
 
69
 
                       return vector.new(short.x, short.y)
70
 
                    end
 
21
            end
71
22
}
72
23
 
73
24
GameView = View:extend {
74
 
   lastRock = 0,
75
 
   rockInterval = 1,
76
 
   gameStart = 0,
77
25
   onNew = function (self)
78
26
              -- for x = 1,30 do
79
27
              --    for y = 1,30 do
84
32
              --    end
85
33
              -- end
86
34
 
87
 
              the.storage = Storage:new{filename = 'scores.lua'}
88
 
              the.storage:load()
89
 
              if not the.storage.data.highScore then
90
 
                 print('initializing storage')
91
 
                 the.storage.data = {highScore = 0}
92
 
              end
93
 
 
94
 
              --the.rockColliders = Group:new()
95
 
              the.bullets = Group:new()
96
 
              the.mirrors = Group:new()
97
 
              --the.rocks = Group:new()
98
 
              the.interface = Group:new()
99
 
              the.planets = Group:new()
100
 
 
101
35
              the.bg = Tile:new{
102
36
                 image = 'data/stars3.png',
103
37
                 -- 1366x768 * 3
106
40
              }
107
41
              self:add(the.bg)
108
42
 
109
 
              self:add(the.planets)
110
 
 
111
43
              --the.player = CrystalPlayer:new{x=400,y=300}
112
44
              the.player = SpacePlayer:new{x=1366,y=768}
113
45
              self:add(the.player)
114
 
              self:add(the.player.thrust)
115
 
 
116
 
              --self:add(Enemy:new{x=400, y=300})
117
 
 
118
 
              self:add(the.bullets)
119
 
              --self:add(the.rockColliders)
120
 
              self:add(the.mirrors)
121
 
              --self:add(the.rocks)
122
 
              self:add(the.interface)
123
 
 
124
 
              local planet = Tile:new{
125
 
                 image = 'data/planet1.png',
126
 
                 x = math.random(the.app.width / 2,
127
 
                                 the.bg.width - the.app.width / 2),
128
 
                 y = math.random(the.app.height / 2,
129
 
                                 the.bg.height - the.app.height / 2),
130
 
              }
131
 
              the.planets:add(planet)
 
46
 
 
47
              self:add(Enemy:new{x=400, y=300})
132
48
 
133
49
              the.cursor = Cursor:new()
134
50
              self:add(the.cursor)
135
51
 
136
 
              the.score = Text:new{
137
 
                 x = 8,
138
 
                 y = 8,
139
 
                 width = the.app.width,
140
 
                 --align = 'center',
141
 
                 font = 25}
142
 
              the.interface:add(the.score)
143
 
 
144
 
              local hs = the.storage.data.highScore
145
 
              local m = hs / 60
146
 
              local s = hs % 60
147
 
 
148
 
              the.highScore = Text:new{
149
 
                 x = -8,
150
 
                 y = 8,
151
 
                 width = the.app.width,
152
 
                 align = 'right',
153
 
                 font = 25,
154
 
                 text = string.format('High Score: %d:%02d', m, s)
155
 
              }
156
 
              the.interface:add(the.highScore)
157
 
 
158
 
              the.over = Text:new{
159
 
                 y = the.app.height / 2,
160
 
                 width = the.app.width,
161
 
                 align = 'center',
162
 
                 font = 25,
163
 
                 text = "Game Over",
164
 
                 visible = false
165
 
              }
166
 
              the.interface:add(the.over)
167
 
 
168
 
 
169
 
              the.instructions = Text:new{
170
 
                 y = the.app.height / 2 + 32,
171
 
                 width = the.app.width,
172
 
                 align = 'center',
173
 
                 font = 12,
174
 
                 text = "Press Enter to start a new game\nPress Q to quit",
175
 
                 visible = false
176
 
              }
177
 
              the.interface:add(the.instructions)
178
 
 
179
52
              love.mouse.setGrab(true)
180
53
              love.mouse.setVisible(false)
181
 
              love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
182
54
 
183
55
              --self:loadLayers('data/map.lua')
184
56
              self.focus = the.player
185
57
              --self:clampTo(self.map)
186
 
 
187
 
              self.gameStart = love.timer.getTime()
188
58
           end,
189
 
   onUpdate = function(self, dt)
190
 
                 if false and the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
191
 
                    local unseenRock = nil
192
 
                    while not unseenRock do
193
 
                       local rock = Rock:new{
194
 
                          x = math.random(the.app.width / 2,
195
 
                                          the.bg.width - the.app.width / 2),
196
 
                          y = math.random(the.app.height / 2,
197
 
                                          the.bg.height - the.app.height / 2),
198
 
                          velocity = {
199
 
                             x = math.random(-300, 300),
200
 
                             y = math.random(-300, 300),
201
 
                             rotation = math.random(-7, 7)
202
 
                          },
203
 
                          scale = math.random() + 0.5
204
 
                       }
205
 
 
206
 
                       local rockToPlayer = util.shortestVector(rock, the.player)
207
 
                       if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and
208
 
                           math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then
209
 
                         unseenRock = rock
210
 
                        end
211
 
                    end
212
 
 
213
 
                    the.rocks:add(unseenRock)
214
 
 
215
 
                    self.lastRock = love.timer.getTime()
216
 
                 end
217
 
 
218
 
                 the.bullets:collide(the.rockColliders)
219
 
 
220
 
                 -- for _, mirror in ipairs(the.mirrors.sprites) do
221
 
                 --    if not mirror.of then
222
 
                 --       print('mirror:' .. inspect(mirror))
223
 
                 --       error('mirror OF NOTHING')
224
 
                 --    end
225
 
                 -- end
226
 
              end,
227
 
   onEndFrame = function(self)
228
 
                   the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
229
 
                   the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
230
 
 
231
 
                   if the.player.active then
232
 
                      self:updateScore()
233
 
                   end
234
 
                end,
235
59
   draw = function (self, x, y)
236
60
             View.draw(self, x, y)
237
 
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
238
 
          end,
239
 
   updateScore = function(self)
240
 
                    local t = love.timer.getTime() - self.gameStart
241
 
                    local m = t / 60
242
 
                    local s = t % 60
243
 
 
244
 
                    the.score.text = string.format('Score: %d:%02d', m, s)
245
 
                    --the.score.y = the.player.y - the.app.height / 2 + the.player.height
246
 
                    --the.score.x = the.player.x - the.app.width / 2 + the.player.width
247
 
 
248
 
                    --the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
249
 
                    --the.highScore.x = the.player.x - the.app.width / 2
250
 
                 end
 
61
             love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
 
62
          end
251
63
}
252
64
 
253
65
MenuScreen = View:extend {
267
79
the.app = App:new {
268
80
   onRun = function (self)
269
81
              print('Version: ' .. VERSION)
270
 
 
271
 
              math.randomseed(os.time())
272
 
 
273
82
              self.view = GameView:new()
274
 
 
275
 
              -- should fail silently if it can't go to fullscreen...
276
 
              love.graphics.toggleFullscreen()
277
 
 
278
83
              if DEBUG then
279
84
                 self.console:watch('VERSION', 'VERSION')
280
85
                 self.console:watch('updateTook', 'the.updateTook')
282
87
                 self.console:watch('the.player.y', 'the.player.y')
283
88
                 self.console:watch('the.app.width', 'the.app.width')
284
89
                 self.console:watch('the.app.height', 'the.app.height')
285
 
                 self.console:watch('num mirrors', '#the.mirrors.sprites')
286
 
                 self.console:watch('num rocks', '#the.rocks.sprites')
287
90
                 --self.console:watch('drawTook', 'the.drawTook')
288
 
 
289
 
                 -- back off that dark overlay a bit
290
 
                 self.console.fill.fill[4] = 75
291
91
              end
292
92
           end,
293
93
   onUpdate = function (self, dt)
294
 
                 if the.keys:justPressed('q') then
 
94
                 if the.keys:justPressed('escape') then
295
95
                    self.quit()
296
 
                 elseif the.keys:justPressed('return') then
297
 
                    if the.keys:pressed('alt') then
298
 
                       love.graphics.toggleFullscreen()
299
 
                    else
300
 
                       self.view = GameView:new()
301
 
                    end
302
 
                 elseif the.keys:justPressed('f1') then
303
 
                    local ss = love.graphics.newScreenshot()
304
 
                    ss:encode('screenshot-' ..love.timer.getTime()..'.png')
305
 
                 elseif the.keys:justPressed('f11') then
306
 
                    love.graphics.toggleFullscreen()
307
96
                 end
308
97
              end,
309
98
   update = function (self, dt)