/traderous

To get this branch, use:
bzr branch http://9ix.org/bzr/traderous

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-05-13 20:26:30 UTC
  • Revision ID: josh@9ix.org-20130513202630-jd3tf1rr5zp3gbcm
move player around looping world

Show diffs side-by-side

added added

removed removed

Lines of Context:
5
5
--__ = require 'underscore'
6
6
vector = require 'vector'
7
7
 
8
 
require 'group'
9
 
 
10
8
require 'version'
11
 
require 'wrap_tile'
12
 
require 'mirror'
13
9
require 'player'
14
10
require 'enemy'
15
11
require 'cursor'
16
12
require 'bullet'
17
 
require 'rock'
18
13
 
19
14
util = {
20
15
   signOf = function(value)
23
18
               else
24
19
                  return -1
25
20
               end
26
 
            end,
27
 
   shortestVector = function(from, to)
28
 
                       if STRICT then
29
 
                          if from.x < the.app.width / 2 or
30
 
                             from.x > the.bg.width - the.app.width / 2 or
31
 
                             from.y < the.app.height / 2 or
32
 
                             from.y > the.bg.height - the.app.height / 2 then
33
 
                             error('"from" coordinate out of bounds: X='..from.x..' Y='..from.y)
34
 
                          end
35
 
 
36
 
                          if to.x < the.app.width / 2 or
37
 
                             to.x > the.bg.width - the.app.width / 2 or
38
 
                             to.y < the.app.height / 2 or
39
 
                             to.y > the.bg.height - the.app.height / 2 then
40
 
                             error('"to" coordinate out of bounds: X='..to.x..' Y='..to.y)
41
 
                          end
42
 
                       end
43
 
 
44
 
                       -- normalize grid to account for mirror zones
45
 
                       local fx = from.x - the.app.width / 2
46
 
                       local fy = from.y - the.app.height / 2
47
 
                       local tx = to.x - the.app.width / 2
48
 
                       local ty = to.y - the.app.height / 2
49
 
 
50
 
                       local short = {}
51
 
 
52
 
                       -- pick shorter x
53
 
                       if math.abs(tx - fx) < math.abs(tx - fx - (the.bg.width - the.app.width)) then
54
 
                          -- straight path is shorter
55
 
                          short.x = tx - fx
56
 
                       else
57
 
                          short.x = tx - fx - (the.bg.width - the.app.width)
58
 
                       end
59
 
 
60
 
                       -- pick shorter y
61
 
                       if math.abs(ty - fy) < math.abs(ty - fy - (the.bg.height - the.app.height)) then
62
 
                          -- straight path is shorter
63
 
                          short.y = ty - fy
64
 
                       else
65
 
                          short.y = ty - fy - (the.bg.height - the.app.height)
66
 
                       end
67
 
 
68
 
                       return vector.new(short.x, short.y)
69
 
                    end
 
21
            end
70
22
}
71
23
 
72
24
GameView = View:extend {
73
 
   lastRock = 0,
74
 
   rockInterval = 1,
75
 
   gameStart = 0,
76
25
   onNew = function (self)
77
26
              -- for x = 1,30 do
78
27
              --    for y = 1,30 do
83
32
              --    end
84
33
              -- end
85
34
 
86
 
              the.rockColliders = {}
87
 
              the.bullets = {}
88
 
 
89
35
              the.bg = Tile:new{
90
36
                 image = 'data/stars3.png',
91
37
                 -- 1366x768 * 3
98
44
              the.player = SpacePlayer:new{x=1366,y=768}
99
45
              self:add(the.player)
100
46
 
101
 
              --self:add(Enemy:new{x=400, y=300})
 
47
              self:add(Enemy:new{x=400, y=300})
102
48
 
103
49
              the.cursor = Cursor:new()
104
50
              self:add(the.cursor)
109
55
              --self:loadLayers('data/map.lua')
110
56
              self.focus = the.player
111
57
              --self:clampTo(self.map)
112
 
 
113
 
              self.gameStart = love.timer.getTime()
114
58
           end,
115
 
   onUpdate = function(self, dt)
116
 
                 if love.timer.getTime() > self.lastRock + self.rockInterval then
117
 
                    local unseenRock = nil
118
 
                    while not unseenRock do
119
 
                       local rock = Rock:new{
120
 
                          x = math.random(the.app.width / 2,
121
 
                                          the.bg.width - the.app.width / 2),
122
 
                          y = math.random(the.app.height / 2,
123
 
                                          the.bg.height - the.app.height / 2),
124
 
                          velocity = {
125
 
                             x = math.random(-300, 300),
126
 
                             y = math.random(-300, 300),
127
 
                             rotation = math.random(-7, 7)
128
 
                          },
129
 
                          scale = math.random() + 0.5
130
 
                       }
131
 
 
132
 
                       local rockToPlayer = util.shortestVector(rock, the.player)
133
 
                       if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and
134
 
                           math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then
135
 
                         unseenRock = rock
136
 
                        end
137
 
                    end
138
 
 
139
 
                    self:add(unseenRock)
140
 
 
141
 
                    self.lastRock = love.timer.getTime()
142
 
                 end
143
 
              end,
144
59
   draw = function (self, x, y)
145
60
             View.draw(self, x, y)
146
61
             love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
164
79
the.app = App:new {
165
80
   onRun = function (self)
166
81
              print('Version: ' .. VERSION)
167
 
 
168
 
              math.randomseed(os.time())
169
 
 
170
82
              self.view = GameView:new()
171
83
              if DEBUG then
172
84
                 self.console:watch('VERSION', 'VERSION')
176
88
                 self.console:watch('the.app.width', 'the.app.width')
177
89
                 self.console:watch('the.app.height', 'the.app.height')
178
90
                 --self.console:watch('drawTook', 'the.drawTook')
179
 
 
180
 
                 -- back off that dark overlay a bit
181
 
                 self.console.fill.fill[4] = 75
182
91
              end
183
92
           end,
184
93
   onUpdate = function (self, dt)