27
shortestVector = function(from, to)
29
if from.x < the.app.width / 2 or
30
from.x > the.bg.width - the.app.width / 2 or
31
from.y < the.app.height / 2 or
32
from.y > the.bg.height - the.app.height / 2 then
33
error('"from" coordinate out of bounds: X='..from.x..' Y='..from.y)
36
if to.x < the.app.width / 2 or
37
to.x > the.bg.width - the.app.width / 2 or
38
to.y < the.app.height / 2 or
39
to.y > the.bg.height - the.app.height / 2 then
40
error('"to" coordinate out of bounds: X='..to.x..' Y='..to.y)
44
-- normalize grid to account for mirror zones
45
local fx = from.x - the.app.width / 2
46
local fy = from.y - the.app.height / 2
47
local tx = to.x - the.app.width / 2
48
local ty = to.y - the.app.height / 2
53
if math.abs(tx - fx) < math.abs(tx - fx - (the.bg.width - the.app.width)) then
54
-- straight path is shorter
57
short.x = tx - fx - (the.bg.width - the.app.width)
61
if math.abs(ty - fy) < math.abs(ty - fy - (the.bg.height - the.app.height)) then
62
-- straight path is shorter
65
short.y = ty - fy - (the.bg.height - the.app.height)
68
return vector.new(short.x, short.y)
72
24
GameView = View:extend {
76
25
onNew = function (self)
86
the.storage = Storage:new{filename = 'scores.lua'}
88
if not the.storage.data.highScore then
89
print('initializing storage')
90
the.storage.data = {highScore = 0}
93
the.rockColliders = Group:new()
94
the.bullets = Group:new()
95
the.mirrors = Group:new()
96
the.rocks = Group:new()
99
image = 'data/stars3.png',
36
image = 'data/stars2.png',
106
44
--the.player = CrystalPlayer:new{x=400,y=300}
107
the.player = SpacePlayer:new{x=1366,y=768}
45
the.player = SpacePlayer:new{x=400,y=300}
108
46
self:add(the.player)
110
--self:add(Enemy:new{x=400, y=300})
112
self:add(the.bullets)
113
self:add(the.rockColliders)
114
self:add(the.mirrors)
48
self:add(Enemy:new{x=400, y=300})
117
50
the.cursor = Cursor:new()
118
51
self:add(the.cursor)
120
the.score = Text:new{
121
width = the.app.width,
126
local hs = the.storage.data.highScore
130
the.highScore = Text:new{
131
width = the.app.width,
134
text = string.format('High Score: %d:%02d', m, s)
136
self:add(the.highScore)
138
53
love.mouse.setGrab(true)
139
54
love.mouse.setVisible(false)
140
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
142
56
--self:loadLayers('data/map.lua')
143
57
self.focus = the.player
144
58
--self:clampTo(self.map)
146
self.gameStart = love.timer.getTime()
148
onUpdate = function(self, dt)
149
if love.timer.getTime() > self.lastRock + self.rockInterval then
150
local unseenRock = nil
151
while not unseenRock do
152
local rock = Rock:new{
153
x = math.random(the.app.width / 2,
154
the.bg.width - the.app.width / 2),
155
y = math.random(the.app.height / 2,
156
the.bg.height - the.app.height / 2),
158
x = math.random(-300, 300),
159
y = math.random(-300, 300),
160
rotation = math.random(-7, 7)
162
scale = math.random() + 0.5
165
local rockToPlayer = util.shortestVector(rock, the.player)
166
if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and
167
math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then
172
the.rocks:add(unseenRock)
174
self.lastRock = love.timer.getTime()
177
the.bullets:collide(the.rockColliders)
179
onEndFrame = function(self)
180
if the.player.active then
181
local t = love.timer.getTime() - self.gameStart
185
the.score.text = string.format('Score: %d:%02d', m, s)
186
the.score.y = the.player.y - the.app.height / 2 + the.player.height
187
the.score.x = the.player.x - the.app.width / 2
190
the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
191
the.highScore.x = the.player.x - the.app.width / 2
193
60
draw = function (self, x, y)
194
61
View.draw(self, x, y)
195
62
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
213
80
the.app = App:new {
214
81
onRun = function (self)
215
82
print('Version: ' .. VERSION)
217
math.randomseed(os.time())
219
83
self.view = GameView:new()
221
85
self.console:watch('VERSION', 'VERSION')
222
86
self.console:watch('updateTook', 'the.updateTook')
223
self.console:watch('the.player.x', 'the.player.x')
224
self.console:watch('the.player.y', 'the.player.y')
225
self.console:watch('the.app.width', 'the.app.width')
226
self.console:watch('the.app.height', 'the.app.height')
227
87
--self.console:watch('drawTook', 'the.drawTook')
229
-- back off that dark overlay a bit
230
self.console.fill.fill[4] = 75
233
90
onUpdate = function (self, dt)