10
local dx = love.mouse.getX() - 400
11
local dy = love.mouse.getY() - 300
10
local dx = love.mouse.getX() - the.app.width / 2
11
local dy = love.mouse.getY() - the.app.height / 2
13
13
self.acceleration.x = dx * 10
14
14
self.acceleration.y = dy * 10
18
love.mouse.setPosition(400,300)
18
love.mouse.setPosition(the.app.width /2, the.app.height/2)
22
22
local velLimit = 600
23
24
SpacePlayer = Tile:extend{
24
25
image = 'data/ship.png',
25
26
maxVelocity = {x=velLimit,y=velLimit},
26
27
minVelocity = {x=-velLimit, y=-velLimit},
27
29
onStartFrame = function(self)
28
30
--local dx = love.mouse.getX() - self.x
29
31
--local dy = love.mouse.getY() - self.y
30
local dx = love.mouse.getX() - 400
31
local dy = love.mouse.getY() - 300
32
local dx = love.mouse.getX() - the.app.width / 2
33
local dy = love.mouse.getY() - the.app.height / 2
34
36
self.acceleration.x = dx * 2
35
37
self.acceleration.y = dy * 2
37
39
--TODO: acceleration limit. It should at least be proportional (not 16:9)
41
if the.mouse:pressed() and -- assumes left button
42
love.timer.getTime() - self.lastFired > 0.25 and
43
the.cursor:inTargetArea() then
46
x = self.x, y = self.y,
49
self.lastFired = love.timer.getTime()
39
52
onUpdate = function(self)
40
53
self.rotation = math.atan2(self.velocity.y, self.velocity.x)