23
23
--local velLimit = 50
24
SpacePlayer = WrapTile:extend{
24
SpacePlayer = Tile:extend{
25
25
image = 'data/ship.png',
26
26
maxVelocity = {x=velLimit,y=velLimit},
27
27
minVelocity = {x=-velLimit, y=-velLimit},
29
29
onStartFrame = function(self)
32
local mouseVec = vector.new(
33
love.mouse.getX() - the.app.width / 2,
34
love.mouse.getY() - the.app.height / 2
37
self.rotation = math.atan2(mouseVec.y, mouseVec.x)
39
if mouseVec:len2() > 64^2 then
40
self.acceleration = vector.new(300, 0)
41
self.acceleration:rotate_inplace(self.rotation)
43
self.acceleration = {x=0, y=0}
44
if DEBUG and the.console.visible then
45
self.velocity = {x=0, y=0}
30
--local dx = love.mouse.getX() - self.x
31
--local dy = love.mouse.getY() - self.y
32
local dx = love.mouse.getX() - the.app.width / 2
33
local dy = love.mouse.getY() - the.app.height / 2
36
self.acceleration.x = dx * 2
37
self.acceleration.y = dy * 2
39
--TODO: acceleration limit. It should at least be proportional (not 16:9)
49
41
if the.mouse:pressed() and -- assumes left button
50
42
love.timer.getTime() - self.lastFired > 0.25 and
51
43
the.cursor:inTargetArea() then
54
x = self.x + self.width / 2,
55
y = self.y + self.height / 2,
46
x = self.x, y = self.y,
57
48
the.app.view:add(b)
58
49
self.lastFired = love.timer.getTime()
61
52
onUpdate = function(self)
63
onEndFrame = function(self)
64
self:collide(the.rockColliders)
66
onCollide = function(self, other)
67
if other:instanceOf(RockCollider) then
68
the.app.view:add( Boom:new {
71
velocity = { rotation = 5 }
76
local over = Text:new{
78
x = self.x - the.app.width / 2,
79
width = the.app.width,
83
the.app.view:add(over)
53
self.rotation = math.atan2(self.velocity.y, self.velocity.x)
b'\\ No newline at end of file'