1
CrystalPlayer = Fill:extend{
5
onStartFrame = function(self)
6
if the.mouse:pressed() then
10
local dx = love.mouse.getX() - the.app.width / 2
11
local dy = love.mouse.getY() - the.app.height / 2
13
self.acceleration.x = dx * 10
14
self.acceleration.y = dy * 10
18
love.mouse.setPosition(the.app.width /2, the.app.height/2)
24
SpacePlayer = Tile:extend{
25
image = 'data/ship.png',
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maxVelocity = {x=velLimit,y=velLimit},
27
minVelocity = {x=-velLimit, y=-velLimit},
29
onStartFrame = function(self)
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--local dx = love.mouse.getX() - self.x
31
--local dy = love.mouse.getY() - self.y
32
local dx = love.mouse.getX() - the.app.width / 2
33
local dy = love.mouse.getY() - the.app.height / 2
36
self.acceleration.x = dx * 2
37
self.acceleration.y = dy * 2
39
--TODO: acceleration limit. It should at least be proportional (not 16:9)
41
if the.mouse:pressed() and -- assumes left button
42
love.timer.getTime() - self.lastFired > 0.25 and
43
the.cursor:inTargetArea() then
46
x = self.x, y = self.y,
49
self.lastFired = love.timer.getTime()
52
onUpdate = function(self)
53
self.rotation = math.atan2(self.velocity.y, self.velocity.x)
b'\\ No newline at end of file'