/traderous

To get this branch, use:
bzr branch http://9ix.org/bzr/traderous

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-05-07 22:24:32 UTC
  • Revision ID: josh@9ix.org-20130507222432-74d3ul1p8ffq40s5
only fire if cursor is in target area.  change cursor to reflect this.

Show diffs side-by-side

added added

removed removed

Lines of Context:
2
2
DEBUG = true
3
3
 
4
4
require 'zoetrope'
 
5
--__ = require 'underscore'
5
6
vector = require 'vector'
6
 
--inspect = require 'inspect'
7
 
 
8
 
require 'group'
9
7
 
10
8
require 'version'
11
 
require 'wrap_tile'
12
 
require 'mirror'
13
9
require 'player'
14
10
require 'enemy'
15
11
require 'cursor'
16
12
require 'bullet'
17
 
require 'rock'
18
 
require 'boom'
19
 
require 'planet'
20
 
require 'trade_view'
21
 
require 'shield'
22
 
require 'pause_view'
23
13
 
24
14
util = {
25
15
   signOf = function(value)
28
18
               else
29
19
                  return -1
30
20
               end
31
 
            end,
 
21
            end
32
22
}
33
23
 
34
24
GameView = View:extend {
35
25
   onNew = function (self)
36
 
              the.storage = Storage:new{filename = 'scores.lua'}
37
 
              the.storage:load()
38
 
              --if not the.storage.data.highScore then
39
 
              --   print('initializing storage')
40
 
              --   the.storage.data = {highScore = 0}
41
 
              --end
42
 
 
43
 
              the.bullets = Group:new()
44
 
              the.interface = Group:new()
45
 
              the.planets = Group:new()
46
 
              the.indicators = Group:new()
47
 
              the.enemies = Group:new()
48
 
 
49
 
              the.bg = Tile:new{
50
 
                 image = 'data/stars3.png',
51
 
                 width = 27320,
52
 
                 height = 15360
53
 
              }
54
 
              self:add(the.bg)
55
 
 
56
 
              self:add(the.planets)
 
26
              for x = 1,30 do
 
27
                 for y = 1,30 do
 
28
                    self:add(Fill:new{x=x*400, y=y*400,
 
29
                                      width = 32, height = 32,
 
30
                                      fill = {0,0,255}
 
31
                                   })
 
32
                 end
 
33
              end
57
34
 
58
35
              --the.player = CrystalPlayer:new{x=400,y=300}
59
 
              the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
 
36
              the.player = SpacePlayer:new{x=400,y=300}
60
37
              self:add(the.player)
61
 
              self:add(the.player.thrust)
62
 
              self:add(the.player.shield)
63
 
 
64
 
              self:add(the.enemies)
65
 
 
66
 
              for _ = 1, 20 do
67
 
                 local e = Enemy:new{x = math.random(the.bg.width),
68
 
                                     y = math.random(the.bg.height)}
69
 
                 --local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
70
 
                 the.enemies:add(e)
71
 
                 self:add(e.thrust) -- why doesn't this work in Enemy.new?
72
 
                 self:add(e.shield)
73
 
              end
74
 
 
75
 
              self:add(the.bullets)
76
 
              self:add(the.indicators)
77
 
              self:add(the.interface)
78
 
 
79
 
              for _ = 1, math.random(3, 6) do
80
 
                 local planet = Planet:new{
81
 
                    x = math.random(the.app.width / 2,
82
 
                                    the.bg.width - the.app.width / 2),
83
 
                    y = math.random(the.app.height / 2,
84
 
                                    the.bg.height - the.app.height / 2),
85
 
                    rotation = math.random() * math.pi
86
 
                 }
87
 
                 the.planets:add(planet)
88
 
              end
 
38
 
 
39
              self:add(Enemy:new{x=400, y=300})
89
40
 
90
41
              the.cursor = Cursor:new()
91
42
              self:add(the.cursor)
92
43
 
93
 
              the.over = Text:new{
94
 
                 y = the.app.height / 2,
95
 
                 width = the.app.width,
96
 
                 align = 'center',
97
 
                 font = 25,
98
 
                 text = "Game Over",
99
 
                 visible = false
100
 
              }
101
 
              the.interface:add(the.over)
102
 
 
103
 
 
104
 
              the.instructions = Text:new{
105
 
                 y = the.app.height / 2 + 32,
106
 
                 width = the.app.width,
107
 
                 align = 'center',
108
 
                 font = 12,
109
 
                 text = "Press Enter to start a new game\nPress Q to quit",
110
 
                 visible = false
111
 
              }
112
 
              the.interface:add(the.instructions)
113
 
 
114
44
              love.mouse.setGrab(true)
115
45
              love.mouse.setVisible(false)
116
 
              love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
117
46
 
 
47
              --self:loadLayers('data/map.lua')
118
48
              self.focus = the.player
 
49
              --self:clampTo(self.map)
119
50
           end,
120
 
   onUpdate = function(self, dt)
121
 
                 if the.keys:justPressed('escape') then
122
 
                    PauseView:new():activate()
123
 
                 end
124
 
 
125
 
                 the.bullets:collide(the.planets)
126
 
                 the.bullets:collide(the.player)
127
 
                 the.bullets:collide(the.enemies)
128
 
              end,
129
 
   onEndFrame = function(self)
130
 
                   the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
131
 
                   the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
132
 
                end,
133
51
   draw = function (self, x, y)
134
52
             View.draw(self, x, y)
135
 
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
136
 
          end,
 
53
             love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
 
54
          end
137
55
}
138
56
 
139
57
MenuScreen = View:extend {
153
71
the.app = App:new {
154
72
   onRun = function (self)
155
73
              print('Version: ' .. VERSION)
156
 
 
157
 
              math.randomseed(os.time())
158
 
 
159
74
              self.view = GameView:new()
160
 
 
161
75
              if DEBUG then
162
76
                 self.console:watch('VERSION', 'VERSION')
163
77
                 self.console:watch('updateTook', 'the.updateTook')
164
 
                 self.console:watch('the.player.x', 'the.player.x')
165
 
                 self.console:watch('the.player.y', 'the.player.y')
166
 
                 self.console:watch('the.app.width', 'the.app.width')
167
 
                 self.console:watch('the.app.height', 'the.app.height')
168
 
                 self.console:watch('num mirrors', '#the.mirrors.sprites')
169
 
                 self.console:watch('num rocks', '#the.rocks.sprites')
170
 
                 self.console:watch('num planets', '#the.planets.sprites')
171
 
                 self.console:watch('num enemies', 'the.enemies:count()')
172
78
                 --self.console:watch('drawTook', 'the.drawTook')
173
 
 
174
 
                 -- back off that dark overlay a bit
175
 
                 self.console.fill.fill[4] = 75
176
79
              end
177
80
           end,
178
81
   onUpdate = function (self, dt)
179
 
                 if not (DEBUG and the.console.visible) then
180
 
                    if the.keys:justPressed('return') and the.keys:pressed('alt') then
181
 
                       love.graphics.toggleFullscreen()
182
 
                    elseif the.keys:justPressed('f1') then
183
 
                       local ss = love.graphics.newScreenshot()
184
 
                       ss:encode('screenshot-' ..love.timer.getTime()..'.png')
185
 
                    elseif the.keys:justPressed('f11') then
186
 
                       love.graphics.toggleFullscreen()
187
 
                    end
 
82
                 if the.keys:justPressed('escape') then
 
83
                    self.quit()
188
84
                 end
189
85
              end,
190
86
   update = function (self, dt)
195
91
               end
196
92
            end
197
93
}
198
 
 
199
 
realRun = love.run
200
 
function love.run()
201
 
   -- should fail silently if it can't go to fullscreen...
202
 
   love.graphics.toggleFullscreen()
203
 
 
204
 
   realRun()
205
 
end
 
 
b'\\ No newline at end of file'