/traderous

To get this branch, use:
bzr branch http://9ix.org/bzr/traderous

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-05-07 22:24:32 UTC
  • Revision ID: josh@9ix.org-20130507222432-74d3ul1p8ffq40s5
only fire if cursor is in target area.  change cursor to reflect this.

Show diffs side-by-side

added added

removed removed

Lines of Context:
2
2
DEBUG = true
3
3
 
4
4
require 'zoetrope'
 
5
--__ = require 'underscore'
5
6
vector = require 'vector'
6
7
 
7
 
require 'group'
8
 
 
9
8
require 'version'
10
 
require 'wrap_tile'
11
 
require 'mirror'
12
9
require 'player'
13
10
require 'enemy'
14
11
require 'cursor'
15
12
require 'bullet'
16
 
require 'rock'
17
 
require 'boom'
18
13
 
19
14
util = {
20
15
   signOf = function(value)
23
18
               else
24
19
                  return -1
25
20
               end
26
 
            end,
27
 
   shortestVector = function(from, to)
28
 
                       if STRICT then
29
 
                          if from.x < the.app.width / 2 or
30
 
                             from.x > the.bg.width - the.app.width / 2 or
31
 
                             from.y < the.app.height / 2 or
32
 
                             from.y > the.bg.height - the.app.height / 2 then
33
 
                             error('"from" coordinate out of bounds: X='..from.x..' Y='..from.y)
34
 
                          end
35
 
 
36
 
                          if to.x < the.app.width / 2 or
37
 
                             to.x > the.bg.width - the.app.width / 2 or
38
 
                             to.y < the.app.height / 2 or
39
 
                             to.y > the.bg.height - the.app.height / 2 then
40
 
                             error('"to" coordinate out of bounds: X='..to.x..' Y='..to.y)
41
 
                          end
42
 
                       end
43
 
 
44
 
                       -- normalize grid to account for mirror zones
45
 
                       local fx = from.x - the.app.width / 2
46
 
                       local fy = from.y - the.app.height / 2
47
 
                       local tx = to.x - the.app.width / 2
48
 
                       local ty = to.y - the.app.height / 2
49
 
 
50
 
                       local short = {}
51
 
 
52
 
                       -- pick shorter x
53
 
                       if math.abs(tx - fx) < math.abs(tx - fx - (the.bg.width - the.app.width)) then
54
 
                          -- straight path is shorter
55
 
                          short.x = tx - fx
56
 
                       else
57
 
                          short.x = tx - fx - (the.bg.width - the.app.width)
58
 
                       end
59
 
 
60
 
                       -- pick shorter y
61
 
                       if math.abs(ty - fy) < math.abs(ty - fy - (the.bg.height - the.app.height)) then
62
 
                          -- straight path is shorter
63
 
                          short.y = ty - fy
64
 
                       else
65
 
                          short.y = ty - fy - (the.bg.height - the.app.height)
66
 
                       end
67
 
 
68
 
                       return vector.new(short.x, short.y)
69
 
                    end
 
21
            end
70
22
}
71
23
 
72
24
GameView = View:extend {
73
 
   lastRock = 0,
74
 
   rockInterval = 1,
75
 
   gameStart = 0,
76
25
   onNew = function (self)
77
 
              -- for x = 1,30 do
78
 
              --    for y = 1,30 do
79
 
              --       self:add(Fill:new{x=x*400, y=y*400,
80
 
              --                         width = 32, height = 32,
81
 
              --                         fill = {0,0,255}
82
 
              --                      })
83
 
              --    end
84
 
              -- end
85
 
 
86
 
              the.rockColliders = Group:new()
87
 
              the.bullets = Group:new()
88
 
              the.mirrors = Group:new()
89
 
              the.rocks = Group:new()
90
 
 
91
 
              the.bg = Tile:new{
92
 
                 image = 'data/stars3.png',
93
 
                 -- 1366x768 * 3
94
 
                 width = 4098,
95
 
                 height = 2304
96
 
              }
97
 
              self:add(the.bg)
 
26
              for x = 1,30 do
 
27
                 for y = 1,30 do
 
28
                    self:add(Fill:new{x=x*400, y=y*400,
 
29
                                      width = 32, height = 32,
 
30
                                      fill = {0,0,255}
 
31
                                   })
 
32
                 end
 
33
              end
98
34
 
99
35
              --the.player = CrystalPlayer:new{x=400,y=300}
100
 
              the.player = SpacePlayer:new{x=1366,y=768}
 
36
              the.player = SpacePlayer:new{x=400,y=300}
101
37
              self:add(the.player)
102
38
 
103
 
              --self:add(Enemy:new{x=400, y=300})
104
 
 
105
 
              self:add(the.bullets)
106
 
              self:add(the.rockColliders)
107
 
              self:add(the.mirrors)
108
 
              self:add(the.rocks)
 
39
              self:add(Enemy:new{x=400, y=300})
109
40
 
110
41
              the.cursor = Cursor:new()
111
42
              self:add(the.cursor)
112
43
 
113
 
              the.score = Text:new{
114
 
                 width = the.app.width,
115
 
                 align = 'center',
116
 
                 font = 25}
117
 
              self:add(the.score)
118
 
 
119
44
              love.mouse.setGrab(true)
120
45
              love.mouse.setVisible(false)
121
 
              love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
122
46
 
123
47
              --self:loadLayers('data/map.lua')
124
48
              self.focus = the.player
125
49
              --self:clampTo(self.map)
126
 
 
127
 
              self.gameStart = love.timer.getTime()
128
50
           end,
129
 
   onUpdate = function(self, dt)
130
 
                 if love.timer.getTime() > self.lastRock + self.rockInterval then
131
 
                    local unseenRock = nil
132
 
                    while not unseenRock do
133
 
                       local rock = Rock:new{
134
 
                          x = math.random(the.app.width / 2,
135
 
                                          the.bg.width - the.app.width / 2),
136
 
                          y = math.random(the.app.height / 2,
137
 
                                          the.bg.height - the.app.height / 2),
138
 
                          velocity = {
139
 
                             x = math.random(-300, 300),
140
 
                             y = math.random(-300, 300),
141
 
                             rotation = math.random(-7, 7)
142
 
                          },
143
 
                          scale = math.random() + 0.5
144
 
                       }
145
 
 
146
 
                       local rockToPlayer = util.shortestVector(rock, the.player)
147
 
                       if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and
148
 
                           math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then
149
 
                         unseenRock = rock
150
 
                        end
151
 
                    end
152
 
 
153
 
                    the.rocks:add(unseenRock)
154
 
 
155
 
                    self.lastRock = love.timer.getTime()
156
 
                 end
157
 
 
158
 
                 the.bullets:collide(the.rockColliders)
159
 
              end,
160
 
   onEndFrame = function(self)
161
 
                   if the.player.active then
162
 
                      local t = love.timer.getTime() - self.gameStart
163
 
                      local m = t / 60
164
 
                      local s = t % 60
165
 
 
166
 
                      the.score.text = string.format('Score: %d:%02d', m, s)
167
 
                      the.score.y = the.player.y - the.app.height / 2 + the.player.height
168
 
                      the.score.x = the.player.x - the.app.width / 2
169
 
                   end
170
 
                end,
171
51
   draw = function (self, x, y)
172
52
             View.draw(self, x, y)
173
53
             love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
191
71
the.app = App:new {
192
72
   onRun = function (self)
193
73
              print('Version: ' .. VERSION)
194
 
 
195
 
              math.randomseed(os.time())
196
 
 
197
74
              self.view = GameView:new()
198
75
              if DEBUG then
199
76
                 self.console:watch('VERSION', 'VERSION')
200
77
                 self.console:watch('updateTook', 'the.updateTook')
201
 
                 self.console:watch('the.player.x', 'the.player.x')
202
 
                 self.console:watch('the.player.y', 'the.player.y')
203
 
                 self.console:watch('the.app.width', 'the.app.width')
204
 
                 self.console:watch('the.app.height', 'the.app.height')
205
78
                 --self.console:watch('drawTook', 'the.drawTook')
206
 
 
207
 
                 -- back off that dark overlay a bit
208
 
                 self.console.fill.fill[4] = 75
209
79
              end
210
80
           end,
211
81
   onUpdate = function (self, dt)