22
22
local velLimit = 600
24
23
SpacePlayer = Tile:extend{
25
24
image = 'data/ship.png',
26
25
maxVelocity = {x=velLimit,y=velLimit},
27
26
minVelocity = {x=-velLimit, y=-velLimit},
29
28
onStartFrame = function(self)
32
local mouseVec = vector.new(
33
love.mouse.getX() - the.app.width / 2,
34
love.mouse.getY() - the.app.height / 2
37
self.rotation = math.atan2(mouseVec.y, mouseVec.x)
39
if mouseVec:len2() > 64^2 then
40
self.acceleration = vector.new(500, 0)
41
self.acceleration:rotate_inplace(self.rotation)
43
self.acceleration = {x=0, y=0}
46
if the.mouse:pressed() and -- assumes left button
47
love.timer.getTime() - self.lastFired > 0.25 and
48
the.cursor:inTargetArea() then
29
--local dx = love.mouse.getX() - self.x
30
--local dy = love.mouse.getY() - self.y
31
local dx = love.mouse.getX() - the.app.width / 2
32
local dy = love.mouse.getY() - the.app.height / 2
35
self.acceleration.x = dx * 2
36
self.acceleration.y = dy * 2
38
--TODO: acceleration limit. It should at least be proportional (not 16:9)
40
if the.mouse:pressed() then -- assumes left button
41
if love.timer.getTime() - self.lastFired > 0.25 then
51
44
x = self.x, y = self.y,
45
rotation = self.rotation,
53
47
the.app.view:add(b)
54
48
self.lastFired = love.timer.getTime()
57
52
onUpdate = function(self)
58
if self.x < the.app.width / 2 then
59
self.x = the.bg.width - the.app.width / 2
60
elseif self.x > the.bg.width - the.app.width / 2 then
61
self.x = the.app.width / 2
64
if self.y < the.app.height / 2 then
65
self.y = the.bg.height - the.app.height / 2
66
elseif self.y > the.bg.height - the.app.height / 2 then
67
self.y = the.app.height / 2
53
self.rotation = math.atan2(self.velocity.y, self.velocity.x)
b'\\ No newline at end of file'