/traderous

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  • Committer: Josh C
  • Date: 2013-05-07 21:30:17 UTC
  • Revision ID: josh@9ix.org-20130507213017-i9xbjk0qjjqe91dk
constant velocity for bullets.  using hump.vector e9b86ef 

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DEBUG = true
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require 'zoetrope'
 
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--__ = require 'underscore'
 
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vector = require 'vector'
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require 'version'
 
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require 'player'
 
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require 'enemy'
 
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require 'cursor'
 
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require 'bullet'
 
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util = {
 
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   signOf = function(value)
 
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               if value >= 0 then
 
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                  return 1
 
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               else
 
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                  return -1
 
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               end
 
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            end
 
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}
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GameView = View:extend {
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   onNew = function (self)
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              t = Text:new{y = 300, width = the.app.width, align = 'center',
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                           text = 'This space intentionally left blank'}
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              self:add(t)
 
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              for x = 1,30 do
 
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                 for y = 1,30 do
 
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                    self:add(Fill:new{x=x*400, y=y*400,
 
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                                      width = 32, height = 32,
 
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                                      fill = {0,0,255}
 
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                                   })
 
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                 end
 
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              end
 
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              --the.player = CrystalPlayer:new{x=400,y=300}
 
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              the.player = SpacePlayer:new{x=400,y=300}
 
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              self:add(the.player)
 
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              self:add(Enemy:new{x=400, y=300})
 
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              self:add(Cursor:new())
 
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              love.mouse.setGrab(true)
 
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              love.mouse.setVisible(false)
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              --self:loadLayers('data/map.lua')
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              --self.focus = the.player
 
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              self.focus = the.player
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              --self:clampTo(self.map)
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           end,
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   draw = function (self, x, y)