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  • Committer: Josh C
  • Date: 2013-05-07 21:30:17 UTC
  • Revision ID: josh@9ix.org-20130507213017-i9xbjk0qjjqe91dk
constant velocity for bullets.  using hump.vector e9b86ef 

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Bullet = Tile:extend {
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   image = 'data/laser.png',
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   onNew = function(self)
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              -- set velocity.x,y from vector velocity
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              -- rotation should be passed in at creation
 
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              self.velocity = vector.new(800, 0) -- veclocity 800
 
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              self.velocity:rotate_inplace(self.rotation)
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              self.createdAt = love.timer.getTime()
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           end,