30
shortestVector = function(from, to)
32
if from.x < the.app.width / 2 or
33
from.x > the.bg.width - the.app.width / 2 or
34
from.y < the.app.height / 2 or
35
from.y > the.bg.height - the.app.height / 2 then
36
error('"from" coordinate out of bounds: X='..from.x..' Y='..from.y)
39
if to.x < the.app.width / 2 or
40
to.x > the.bg.width - the.app.width / 2 or
41
to.y < the.app.height / 2 or
42
to.y > the.bg.height - the.app.height / 2 then
43
error('"to" coordinate out of bounds: X='..to.x..' Y='..to.y)
47
-- normalize grid to account for mirror zones
48
local fx = from.x - the.app.width / 2
49
local fy = from.y - the.app.height / 2
50
local tx = to.x - the.app.width / 2
51
local ty = to.y - the.app.height / 2
56
if math.abs(tx - fx) < math.abs(tx - fx - (the.bg.width - the.app.width)) then
57
-- straight path is shorter
60
short.x = tx - fx - (the.bg.width - the.app.width)
64
if math.abs(ty - fy) < math.abs(ty - fy - (the.bg.height - the.app.height)) then
65
-- straight path is shorter
68
short.y = ty - fy - (the.bg.height - the.app.height)
71
return vector.new(short.x, short.y)
75
23
GameView = View:extend {
79
24
onNew = function (self)
82
-- self:add(Fill:new{x=x*400, y=y*400,
83
-- width = 32, height = 32,
89
the.storage = Storage:new{filename = 'scores.lua'}
91
if not the.storage.data.highScore then
92
print('initializing storage')
93
the.storage.data = {highScore = 0}
27
self:add(Fill:new{x=x*400, y=y*400,
28
width = 32, height = 32,
96
--the.rockColliders = Group:new()
97
the.bullets = Group:new()
98
the.mirrors = Group:new()
99
--the.rocks = Group:new()
100
the.interface = Group:new()
101
the.planets = Group:new()
102
the.indicators = Group:new()
105
image = 'data/stars3.png',
111
self:add(the.planets)
113
34
--the.player = CrystalPlayer:new{x=400,y=300}
114
the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
35
the.player = SpacePlayer:new{x=400,y=300}
115
36
self:add(the.player)
116
self:add(the.player.thrust)
118
--self:add(Enemy:new{x=400, y=300})
120
self:add(the.bullets)
121
--self:add(the.rockColliders)
122
self:add(the.mirrors)
123
--self:add(the.rocks)
124
self:add(the.indicators)
125
self:add(the.interface)
127
for _ = 1, math.random(6) do
128
local planet = Planet:new{
129
x = math.random(the.app.width / 2,
130
the.bg.width - the.app.width / 2),
131
y = math.random(the.app.height / 2,
132
the.bg.height - the.app.height / 2),
133
rotation = math.random() * math.pi
135
the.planets:add(planet)
138
the.cursor = Cursor:new()
141
the.score = Text:new{
144
width = the.app.width,
147
--the.interface:add(the.score)
149
local hs = the.storage.data.highScore
153
the.highScore = Text:new{
156
width = the.app.width,
159
text = string.format('High Score: %d:%02d', m, s)
161
--the.interface:add(the.highScore)
164
y = the.app.height / 2,
165
width = the.app.width,
171
the.interface:add(the.over)
174
the.instructions = Text:new{
175
y = the.app.height / 2 + 32,
176
width = the.app.width,
179
text = "Press Enter to start a new game\nPress Q to quit",
182
the.interface:add(the.instructions)
38
self:add(Enemy:new{x=400, y=300})
40
self:add(Cursor:new())
184
42
love.mouse.setGrab(true)
185
43
love.mouse.setVisible(false)
186
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
188
45
--self:loadLayers('data/map.lua')
189
46
self.focus = the.player
190
47
--self:clampTo(self.map)
192
self.gameStart = love.timer.getTime()
194
onUpdate = function(self, dt)
195
the.bullets:collide(the.planets)
197
-- this should really go somewhere else...
198
for _, planet in ipairs(the.planets.sprites) do
201
-- for _, mirror in ipairs(the.mirrors.sprites) do
202
-- if not mirror.of then
203
-- print('mirror:' .. inspect(mirror))
204
-- error('mirror OF NOTHING')
208
onEndFrame = function(self)
209
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
210
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
212
if the.player.active then
216
49
draw = function (self, x, y)
217
50
View.draw(self, x, y)
218
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
220
updateScore = function(self)
221
local t = love.timer.getTime() - self.gameStart
225
the.score.text = string.format('Score: %d:%02d', m, s)
226
--the.score.y = the.player.y - the.app.height / 2 + the.player.height
227
--the.score.x = the.player.x - the.app.width / 2 + the.player.width
229
--the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
230
--the.highScore.x = the.player.x - the.app.width / 2
51
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
234
55
MenuScreen = View:extend {
248
69
the.app = App:new {
249
70
onRun = function (self)
250
71
print('Version: ' .. VERSION)
252
math.randomseed(os.time())
254
72
self.view = GameView:new()
257
74
self.console:watch('VERSION', 'VERSION')
258
75
self.console:watch('updateTook', 'the.updateTook')
259
self.console:watch('the.player.x', 'the.player.x')
260
self.console:watch('the.player.y', 'the.player.y')
261
self.console:watch('the.app.width', 'the.app.width')
262
self.console:watch('the.app.height', 'the.app.height')
263
self.console:watch('num mirrors', '#the.mirrors.sprites')
264
self.console:watch('num rocks', '#the.rocks.sprites')
265
self.console:watch('num planets', '#the.planets.sprites')
266
76
--self.console:watch('drawTook', 'the.drawTook')
268
-- back off that dark overlay a bit
269
self.console.fill.fill[4] = 75
272
79
onUpdate = function (self, dt)
273
if not (DEBUG and the.console.visible) then
274
if the.keys:justPressed('q') then
276
elseif the.keys:justPressed('return') then
277
if the.keys:pressed('alt') then
278
love.graphics.toggleFullscreen()
280
self.view = GameView:new()
282
elseif the.keys:justPressed('f1') then
283
local ss = love.graphics.newScreenshot()
284
ss:encode('screenshot-' ..love.timer.getTime()..'.png')
285
elseif the.keys:justPressed('f11') then
286
love.graphics.toggleFullscreen()
80
if the.keys:justPressed('escape') then
290
84
update = function (self, dt)