10
local dx = love.mouse.getX() - the.app.width / 2
11
local dy = love.mouse.getY() - the.app.height / 2
10
local dx = love.mouse.getX() - 400
11
local dy = love.mouse.getY() - 300
13
13
self.acceleration.x = dx * 10
14
14
self.acceleration.y = dy * 10
18
love.mouse.setPosition(the.app.width /2, the.app.height/2)
18
love.mouse.setPosition(400,300)
24
23
SpacePlayer = Tile:extend{
25
24
image = 'data/ship.png',
26
25
maxVelocity = {x=velLimit,y=velLimit},
27
26
minVelocity = {x=-velLimit, y=-velLimit},
29
money = 2000, -- what to use for money symbol? ✪ or ☥ or Ⓐ?
31
onNew = function(self)
32
self.thrust = Tile:new{image = 'data/thrust.png'}
34
28
onStartFrame = function(self)
37
local mouseVec = vector.new(
38
love.mouse.getX() - the.app.width / 2,
39
love.mouse.getY() - the.app.height / 2
42
self.rotation = math.atan2(mouseVec.y, mouseVec.x)
44
if mouseVec:len2() > 64^2 then
45
self.acceleration = vector.new(300, 0)
46
self.acceleration:rotate_inplace(self.rotation)
47
self.thrust.visible = true
49
self.acceleration = {x=0, y=0}
50
self.thrust.visible = false
51
if DEBUG and the.console.visible then
52
self.velocity = {x=0, y=0}
56
if the.mouse:pressed() and -- assumes left button
57
love.timer.getTime() - self.lastFired > 0.25 and
58
the.cursor:inTargetArea() then
29
--local dx = love.mouse.getX() - self.x
30
--local dy = love.mouse.getY() - self.y
31
local dx = love.mouse.getX() - 400
32
local dy = love.mouse.getY() - 300
35
self.acceleration.x = dx * 2
36
self.acceleration.y = dy * 2
38
--TODO: acceleration limit. It should at least be proportional (not 16:9)
40
if the.mouse:pressed() then -- assumes left button
41
if love.timer.getTime() - self.lastFired > 0.25 then
61
x = self.x + self.width / 2,
62
y = self.y + self.height / 2,
63
rotation = self.rotation
44
x = self.x, y = self.y,
45
rotation = self.rotation,
47
x = self.velocity.x * 1.5,
48
y = self.velocity.y * 1.5
65
52
self.lastFired = love.timer.getTime()
68
56
onUpdate = function(self)
69
self.thrust.x = self.x - self.width
70
self.thrust.y = self.y
71
self.thrust.rotation = self.rotation
73
onEndFrame = function(self)
74
self:collide(the.rockColliders)
76
onCollide = function(self, other)
77
if other:instanceOf(RockCollider) then
78
the.app.view:add( Boom:new {
81
velocity = { rotation = 5 }
87
the.over.visible = true
88
the.instructions.visible = true
89
the.app.view:updateScore()
91
local score = love.timer.getTime() - the.app.view.gameStart
92
if score > the.storage.data.highScore then
93
the.storage.data.highScore = score
96
the.highScore.text = string.format(
97
'High Score: %d:%02d', score / 60, score % 60
102
buy = function(self, good, price)
103
if self.money >= price then
104
self.goods[good] = (self.goods[good] or 0) + 1
105
self.money = self.money - price
108
sell = function(self, good, price)
109
if self.goods[good] and self.goods[good] > 0 then
110
self.goods[good] = self.goods[good] - 1
111
self.money = self.money + price
57
self.rotation = math.atan2(self.velocity.y, self.velocity.x)
b'\\ No newline at end of file'