/traderous

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Viewing changes to planet.lua

  • Committer: Josh C
  • Date: 2013-10-21 18:31:55 UTC
  • Revision ID: josh@9ix.org-20131021183155-vl7pxaor2u3pw0t0
have enemies disengage when you land

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                       the.player:save()
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                       -- disengage all the enemies
 
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                       for _, enemy in pairs(the.enemies.sprites) do
 
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                          if enemy.state == 'combat' then
 
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                             enemy.state = 'patrolling'
 
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                          end
 
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                       end
 
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                       tradeView = TradeView:new{ planet = self }
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                       tradeView:activate()
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                    end