/traderous

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  • Committer: Josh C
  • Date: 2013-10-21 18:31:55 UTC
  • Revision ID: josh@9ix.org-20131021183155-vl7pxaor2u3pw0t0
have enemies disengage when you land

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require 'trade_view'
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require 'shield'
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require 'pause_view'
 
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require 'game_over'
 
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require 'names'
 
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require 'good'
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util = {
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   signOf = function(value)
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              the.bullets = Group:new()
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              the.interface = Group:new()
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              the.planets = Group:new()
 
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              the.planetLabels = Group:new()
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              the.indicators = Group:new()
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              the.enemies = Group:new()
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                 the.storage.data = {planets = {}}
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                 -- build planets from random
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                 for _ = 1, math.random(3, 6) do
 
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                 for _ = 1, math.random(5, 7) do
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                    local planet = Planet:new{
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                       x = math.random(the.app.width / 2,
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                                       the.bg.width - the.app.width / 2),
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                                    x = planet.x,
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                                    y = planet.y,
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                                    rotation = planet.rotation,
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                                    goods = planet.goods
 
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                                    goods = planet.goods,
 
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                                    name = planet.name
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                                 })
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                 end
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                 Good:stockPlanets()
 
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                 -- build fresh player
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                 local player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
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                 the.player = player
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                 -- load player with cargo, money, position
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                 the.player = SpacePlayer:new(the.storage.data.player)
 
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                 -- reload storage as we've turned it all into objects
 
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                 the.storage:load()
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              end
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              self:add(the.planets)
 
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              self:add(the.planetLabels)
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              self:add(the.player)
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              self:add(the.player.thrust)
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              the.cursor = Cursor:new()
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              self:add(the.cursor)
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              the.over = Text:new{
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                 y = the.app.height / 2,
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                 width = the.app.width,
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                 align = 'center',
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                 font = 25,
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                 text = "Game Over",
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                 visible = false
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              }
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              the.interface:add(the.over)
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              the.instructions = Text:new{
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                 y = the.app.height / 2 + 32,
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                 width = the.app.width,
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                 align = 'center',
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                 font = 12,
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                 text = "Press Enter to start a new game\nPress Q to quit",
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                 visible = false
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              }
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              the.interface:add(the.instructions)
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              love.mouse.setGrab(true)
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              love.mouse.setVisible(false)
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              love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
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}
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the.app = App:new {
 
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   name = 'Traderous',
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   onRun = function (self)
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              print('Version: ' .. VERSION)
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                 self.console:watch('num rocks', '#the.rocks.sprites')
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                 self.console:watch('num planets', '#the.planets.sprites')
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                 self.console:watch('num enemies', 'the.enemies:count()')
 
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                 self.console:watch('onPlanet', 'the.player.onPlanet')
 
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                 self.console:watch('kills', 'the.player.kills')
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                 --self.console:watch('drawTook', 'the.drawTook')
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                 -- back off that dark overlay a bit