/traderous

To get this branch, use:
bzr branch http://9ix.org/bzr/traderous

« back to all changes in this revision

Viewing changes to player.lua

  • Committer: Josh C
  • Date: 2013-10-21 18:31:36 UTC
  • Revision ID: josh@9ix.org-20131021183136-l3vwmptork5es02v
factor out doHit so I can try to reproduce double ships

Show diffs side-by-side

added added

removed removed

Lines of Context:
19
19
                  end
20
20
}
21
21
 
22
 
local velLimit = 400
 
22
local velLimit = 300
23
23
--local velLimit = 50
24
 
SpacePlayer = WrapTile:extend{
 
24
SpacePlayer = Tile:extend{
25
25
   image = 'data/ship.png',
26
26
   maxVelocity = {x=velLimit,y=velLimit},
27
27
   minVelocity = {x=-velLimit, y=-velLimit},
28
28
   lastFired = 0,
 
29
   money = 2000, -- what to use for money symbol? ✪ or ☥ or Ⓐ?
 
30
   goods = {},
 
31
   cargoSpace = 20,
 
32
   onPlanet = false,
 
33
   kills = 0,
 
34
   onNew = function(self)
 
35
              self.thrust = Tile:new{image = 'data/thrust.png'}
 
36
              self.shield = Shield:new{ship = self}
 
37
           end,
29
38
   onStartFrame = function(self)
30
39
                     --- TAKE 2
31
40
 
39
48
                     if mouseVec:len2() > 64^2 then
40
49
                        self.acceleration = vector.new(300, 0)
41
50
                        self.acceleration:rotate_inplace(self.rotation)
 
51
                        self.thrust.visible = true
42
52
                     else
43
53
                        self.acceleration = {x=0, y=0}
 
54
                        self.thrust.visible = false
44
55
                        if DEBUG and the.console.visible then
45
56
                           self.velocity = {x=0, y=0}
46
57
                        end
53
64
                           b = Bullet:new{
54
65
                              x = self.x + self.width / 2,
55
66
                              y = self.y + self.height / 2,
 
67
                              rotation = self.rotation,
 
68
                              source = self
56
69
                           }
57
 
                           the.app.view:add(b)
58
70
                           self.lastFired = love.timer.getTime()
59
71
                     end
 
72
 
 
73
                     if the.keys:justPressed('x') then
 
74
                        --self:doHit()
 
75
                     end
60
76
                  end,
61
77
   onUpdate = function(self)
62
 
              end
 
78
                 self.thrust.x = self.x - self.width
 
79
                 self.thrust.y = self.y
 
80
                 self.thrust.rotation = self.rotation
 
81
              end,
 
82
   onEndFrame = function(self)
 
83
                   self:collide(the.rockColliders)
 
84
                end,
 
85
   doHit = function(self)
 
86
              if self.shield.strength == 0 then
 
87
                 -- die
 
88
                 the.app.view:add( Boom:new {
 
89
                                      x = self.x,
 
90
                                      y = self.y,
 
91
                                      velocity = { rotation = 5 }
 
92
                                   })
 
93
 
 
94
                 self:die()
 
95
                 self.thrust:die()
 
96
              else
 
97
                 self.shield:onHit()
 
98
              end
 
99
 
 
100
              if not self.active then
 
101
                 the.interface:add(GameOver:new())
 
102
              end
 
103
           end,
 
104
   onCollide = function(self, other)
 
105
                  if other:instanceOf(Bullet) and other.source ~= self then
 
106
                     self:doHit()
 
107
 
 
108
                     other:die()
 
109
                     the.bullets:remove(other)
 
110
                  end
 
111
 
 
112
                  if other:instanceOf(RockCollider) then
 
113
                     the.app.view:add( Boom:new {
 
114
                                          x = self.x,
 
115
                                          y = self.y,
 
116
                                          velocity = { rotation = 5 }
 
117
                                       })
 
118
 
 
119
                     self:die()
 
120
                     self.thrust:die()
 
121
                  end
 
122
               end,
 
123
   buy = function(self, good, price)
 
124
            if self.money >= price and self:availableSpace() > 0 then
 
125
               self.goods[good] = (self.goods[good] or 0) + 1
 
126
               self.money = self.money - price
 
127
            end
 
128
         end,
 
129
   sell = function(self, good, price)
 
130
             if self.goods[good] and self.goods[good] > 0 then
 
131
                self.goods[good] = self.goods[good] - 1
 
132
                self.money = self.money + price
 
133
             end
 
134
          end,
 
135
   availableSpace = function(self)
 
136
                       local cargo = 0
 
137
                       for _, amt in pairs(self.goods) do
 
138
                          cargo = cargo + amt
 
139
                       end
 
140
 
 
141
                       return self.cargoSpace - cargo
 
142
                    end,
 
143
   save = function(self)
 
144
             -- save player data
 
145
             the.storage.data.player = {x = self.x,
 
146
                                        y = self.y,
 
147
                                        money = self.money,
 
148
                                        goods = self.goods,
 
149
                                        cargoSpace = self.cargoSpace
 
150
                                     }
 
151
             the.storage:save()
 
152
          end
63
153
}
 
 
b'\\ No newline at end of file'