/traderous

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Viewing changes to player.lua

  • Committer: Josh C
  • Date: 2013-10-21 18:31:36 UTC
  • Revision ID: josh@9ix.org-20131021183136-l3vwmptork5es02v
factor out doHit so I can try to reproduce double ships

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                           }
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                           self.lastFired = love.timer.getTime()
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                     end
 
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                     if the.keys:justPressed('x') then
 
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                        --self:doHit()
 
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                     end
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                  end,
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   onUpdate = function(self)
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                 self.thrust.x = self.x - self.width
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   onEndFrame = function(self)
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                   self:collide(the.rockColliders)
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                end,
 
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   doHit = function(self)
 
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              if self.shield.strength == 0 then
 
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                 -- die
 
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                 the.app.view:add( Boom:new {
 
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                                      x = self.x,
 
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                                      y = self.y,
 
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                                      velocity = { rotation = 5 }
 
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                                   })
 
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                 self:die()
 
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                 self.thrust:die()
 
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              else
 
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                 self.shield:onHit()
 
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              end
 
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              if not self.active then
 
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                 the.interface:add(GameOver:new())
 
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              end
 
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           end,
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   onCollide = function(self, other)
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                  if other:instanceOf(Bullet) and other.source ~= self then
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                     if self.shield.strength == 0 then
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                        -- die
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                        the.app.view:add( Boom:new {
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                                             x = self.x,
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                                             y = self.y,
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                                             velocity = { rotation = 5 }
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                                          })
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                        self:die()
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                        self.thrust:die()
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                     else
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                        self.shield:onHit()
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                     end
 
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                     self:doHit()
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                     other:die()
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                     the.bullets:remove(other)
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                     self:die()
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                     self.thrust:die()
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                  end
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                  if not self.active then
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                     the.interface:add(GameOver:new())
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                  end
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               end,
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   buy = function(self, good, price)
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            if self.money >= price and self:availableSpace() > 0 then