/traderous

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Viewing changes to enemy.lua

  • Committer: Josh C
  • Date: 2013-10-21 18:31:36 UTC
  • Revision ID: josh@9ix.org-20131021183136-l3vwmptork5es02v
factor out doHit so I can try to reproduce double ships

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                     if pdist2 < (the.app.width / 2)^2 then
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                        -- if player is roughly on enemy's screen
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                        if self.state == 'patrolling' and the.player.active then
 
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                        if self.state == 'patrolling' and the.player.active and not the.player.onPlanet then
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                           self.state = 'combat'
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                           self.target = the.player
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                        end
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                        the.enemies:remove(self)
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                        the.app.view:remove(self.thrust)
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                        the.app.view:remove(self.shield)
 
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                        if other.source == the.player then
 
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                           the.player.kills = the.player.kills + 1
 
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                        end
 
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                        -- and add a new enemy somewhere else...
 
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                        local e = Enemy:new{x = math.random(the.bg.width),
 
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                                            y = math.random(the.bg.height)}
 
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                        the.enemies:add(e)
 
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                        the.view:add(e.thrust)
 
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                        the.view:add(e.shield)
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                     else
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                        self.shield:onHit()
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                     end