/traderous

To get this branch, use:
bzr branch http://9ix.org/bzr/traderous

« back to all changes in this revision

Viewing changes to enemy.lua

  • Committer: Josh C
  • Date: 2013-10-21 18:31:36 UTC
  • Revision ID: josh@9ix.org-20131021183136-l3vwmptork5es02v
factor out doHit so I can try to reproduce double ships

Show diffs side-by-side

added added

removed removed

Lines of Context:
1
1
-- player = 300 accel, 400 velLimit
2
2
local accelLimit = 150
3
 
local velLimit = 200
 
3
local velLimit = 300
4
4
Enemy = Tile:extend {
5
5
   image = 'data/enemy.png',
6
6
   maxVelocity = {x=velLimit,y=velLimit},
16
16
           end,
17
17
   onStartFrame = function (self)
18
18
 
19
 
                     local pvec = vector.new(self.target.x - self.x,
 
19
                     local tvec = vector.new(self.target.x - self.x,
20
20
                                             self.target.y - self.y)
21
21
 
22
22
 
23
 
                     local pAngle = math.atan2(pvec.y, pvec.x)
24
 
                     local aDiff = self.rotation - pAngle
 
23
                     local tAngle = math.atan2(tvec.y, tvec.x)
 
24
                     local aDiff = self.rotation - tAngle
25
25
 
26
26
                     while aDiff < (-math.pi) do
27
27
                        --print(aDiff .. ' < -π')
41
41
                        self.velocity.rotation = 0
42
42
                     end
43
43
 
44
 
                     local pdist2 = pvec:len2()
45
 
 
46
 
                     if pdist2 > 400^2 then -- ... if player dist > 64?
 
44
                     if self.state == 'combat' and not the.player.active then
 
45
                        self.state = 'patrolling'
 
46
                     end
 
47
 
 
48
                     local pdist2 = vector.new(the.player.x - self.x,
 
49
                                               the.player.y - self.y):len2()
 
50
 
 
51
                     if pdist2 < (the.app.width / 2)^2 then
 
52
                        -- if player is roughly on enemy's screen
 
53
                        if self.state == 'patrolling' and the.player.active and not the.player.onPlanet then
 
54
                           self.state = 'combat'
 
55
                           self.target = the.player
 
56
                        end
 
57
                     elseif pdist2 > (3 * the.app.width)^2 then
 
58
                        if self.state == 'combat' then
 
59
                           self.state = 'patrolling'
 
60
                           self:chooseTarget()
 
61
                        end
 
62
                     end
 
63
 
 
64
                     local tdist2 = tvec:len2()
 
65
 
 
66
                     if tdist2 > 400^2 then
47
67
                        self.acceleration = vector.new(300, 0)
48
68
                        self.acceleration:rotate_inplace(self.rotation)
49
69
                        self.thrust.visible = true
52
72
                        self.thrust.visible = false
53
73
                     end
54
74
 
55
 
                     if pdist2 < 400^2 then
 
75
                     if tdist2 < 400^2 then
56
76
                        if self.state == 'patrolling' then
57
77
                           self:chooseTarget()
58
78
                        elseif self.state == 'combat' then
92
112
                        the.enemies:remove(self)
93
113
                        the.app.view:remove(self.thrust)
94
114
                        the.app.view:remove(self.shield)
 
115
 
 
116
                        if other.source == the.player then
 
117
                           the.player.kills = the.player.kills + 1
 
118
                        end
 
119
 
 
120
                        -- and add a new enemy somewhere else...
 
121
                        local e = Enemy:new{x = math.random(the.bg.width),
 
122
                                            y = math.random(the.bg.height)}
 
123
                        the.enemies:add(e)
 
124
                        the.view:add(e.thrust)
 
125
                        the.view:add(e.shield)
95
126
                     else
96
127
                        self.shield:onHit()
97
128
                     end