2
image = 'data/planet1.png',
4
{name = 'Bobble-Headed Dolls',
5
low = 50, med = 100, high = 150,
7
{name = 'Alliance Foodstuffs',
8
low = 100, med = 250, high = 400,
10
{name = 'Antique Weapons',
11
low = 5000, med = 6000, high = 8000,
15
onNew = function (self)
16
self.indicator = Tile:new{ image = 'data/planet1ind.png' }
17
the.indicators:add(self.indicator)
19
for _, good in ipairs(self.potentialGoods) do
20
if math.random() < good.chance then
21
local tier = math.random(4) -- betw 1 and 4
23
table.insert(self.goods, {good.name, good.low})
25
table.insert(self.goods, {good.name, good.high})
27
-- double chance for med (3 or 4)
28
table.insert(self.goods, {good.name, good.med})
33
onUpdate = function (self)
34
if the.keys:justPressed('l') then
35
local hw = self.width / 2
36
local pvec = vector.new(the.player.x - (self.x + hw),
37
the.player.y - (self.y + hw))
39
if pvec:len2() < hw ^ 2 then
40
tradeView = TradeView:new{ planet = self }
b'\\ No newline at end of file'