/traderous

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Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-05-04 20:45:17 UTC
  • Revision ID: josh@9ix.org-20130504204517-1rfp92svud12kg42
zoetrope 1.4

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STRICT = true
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DEBUG = true
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4
 
require 'zoetrope'
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vector = require 'vector'
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--inspect = require 'inspect'
7
 
 
8
 
require 'group'
9
 
 
10
 
require 'version'
11
 
require 'wrap_tile'
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require 'mirror'
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require 'player'
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require 'enemy'
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require 'cursor'
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require 'bullet'
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require 'rock'
18
 
require 'boom'
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require 'planet'
20
 
require 'trade_view'
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require 'shield'
22
 
require 'pause_view'
23
 
require 'game_over'
24
 
 
25
 
util = {
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   signOf = function(value)
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               if value >= 0 then
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                  return 1
29
 
               else
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                  return -1
31
 
               end
32
 
            end,
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}
34
 
 
35
 
GameView = View:extend {
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   onNew = function (self)
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              the.storage = Storage:new{filename = 'world.lua'}
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              the.storage:load()
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              --if not the.storage.data.highScore then
40
 
              --   print('initializing storage')
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              --   the.storage.data = {highScore = 0}
42
 
              --end
43
 
 
44
 
              the.bullets = Group:new()
45
 
              the.interface = Group:new()
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              the.planets = Group:new()
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              the.indicators = Group:new()
48
 
              the.enemies = Group:new()
49
 
 
50
 
              -- init bg before build/load since planets need to know bg size
51
 
              the.bg = Tile:new{
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                 image = 'data/stars3.png',
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                 width = 27320,
54
 
                 height = 15360
55
 
              }
56
 
              self:add(the.bg)
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58
 
              if self.newWorld or not the.storage.data.player then
59
 
                 the.storage.data = {planets = {}}
60
 
 
61
 
                 -- build planets from random
62
 
                 for _ = 1, math.random(3, 6) do
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                    local planet = Planet:new{
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                       x = math.random(the.app.width / 2,
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                                       the.bg.width - the.app.width / 2),
66
 
                       y = math.random(the.app.height / 2,
67
 
                                       the.bg.height - the.app.height / 2),
68
 
                       rotation = math.random() * math.pi
69
 
                    }
70
 
                    the.planets:add(planet)
71
 
                    table.insert(the.storage.data.planets, {
72
 
                                    x = planet.x,
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                                    y = planet.y,
74
 
                                    rotation = planet.rotation,
75
 
                                    goods = planet.goods
76
 
                                 })
77
 
                 end
78
 
 
79
 
                 -- build fresh player
80
 
                 local player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
81
 
                 the.player = player
82
 
                 the.storage.data.player = {x = player.x,
83
 
                                            y = player.y,
84
 
                                            money = player.money,
85
 
                                            goods = player.goods,
86
 
                                            cargoSpace = player.cargoSpace
87
 
                                         }
88
 
 
89
 
                 the.storage:save()
90
 
              else
91
 
                 -- load planets with x, y, goods
92
 
                 for _, planetData in ipairs(the.storage.data.planets) do
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                    the.planets:add(Planet:new(planetData))
94
 
                 end
95
 
 
96
 
                 -- load player with cargo, money, position
97
 
                 the.player = SpacePlayer:new(the.storage.data.player)
98
 
 
99
 
                 -- reload storage as we've turned it all into objects
100
 
                 the.storage:load()
101
 
              end
102
 
 
103
 
              self:add(the.planets)
104
 
 
105
 
              self:add(the.player)
106
 
              self:add(the.player.thrust)
107
 
              self:add(the.player.shield)
108
 
 
109
 
              self:add(the.enemies)
110
 
 
111
 
              for _ = 1, 20 do
112
 
                 local e = Enemy:new{x = math.random(the.bg.width),
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                                     y = math.random(the.bg.height)}
114
 
                 --local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
115
 
                 the.enemies:add(e)
116
 
                 self:add(e.thrust) -- why doesn't this work in Enemy.new?
117
 
                 self:add(e.shield)
118
 
              end
119
 
 
120
 
              self:add(the.bullets)
121
 
              self:add(the.indicators)
122
 
              self:add(the.interface)
123
 
 
124
 
              the.cursor = Cursor:new()
125
 
              self:add(the.cursor)
126
 
 
127
 
              love.mouse.setGrab(true)
128
 
              love.mouse.setVisible(false)
129
 
              love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
130
 
 
131
 
              self.focus = the.player
132
 
           end,
133
 
   onUpdate = function(self, dt)
134
 
                 if the.keys:justPressed('escape') then
135
 
                    PauseView:new():activate()
136
 
                 end
137
 
 
138
 
                 the.bullets:collide(the.planets)
139
 
                 the.bullets:collide(the.player)
140
 
                 the.bullets:collide(the.enemies)
141
 
              end,
142
 
   onEndFrame = function(self)
143
 
                   the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
144
 
                   the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
145
 
                end,
146
 
   draw = function (self, x, y)
147
 
             View.draw(self, x, y)
148
 
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
149
 
          end,
150
 
}
151
 
 
152
 
MenuScreen = View:extend {
153
 
   title = Text:new{text = "Press a key to start", font = 48, wordWrap = false},
154
 
   --title = Tile:new{image = 'data/title.png', x = 0, y = 0},
155
 
   onNew = function(self)
156
 
              self:add(self.title)
157
 
              self.title:centerAround(400, 200)
158
 
           end,
159
 
   onUpdate = function(self, elapsed)
160
 
                 if the.keys:allJustPressed() then
161
 
                    the.app.view = GameView:new()
162
 
                 end
163
 
              end
164
 
}
165
 
 
166
 
the.app = App:new {
167
 
   onRun = function (self)
168
 
              print('Version: ' .. VERSION)
169
 
 
170
 
              math.randomseed(os.time())
171
 
 
172
 
              self.view = GameView:new()
173
 
 
174
 
              if DEBUG then
175
 
                 self.console:watch('VERSION', 'VERSION')
176
 
                 self.console:watch('updateTook', 'the.updateTook')
177
 
                 self.console:watch('the.player.x', 'the.player.x')
178
 
                 self.console:watch('the.player.y', 'the.player.y')
179
 
                 self.console:watch('the.app.width', 'the.app.width')
180
 
                 self.console:watch('the.app.height', 'the.app.height')
181
 
                 self.console:watch('num mirrors', '#the.mirrors.sprites')
182
 
                 self.console:watch('num rocks', '#the.rocks.sprites')
183
 
                 self.console:watch('num planets', '#the.planets.sprites')
184
 
                 self.console:watch('num enemies', 'the.enemies:count()')
185
 
                 --self.console:watch('drawTook', 'the.drawTook')
186
 
 
187
 
                 -- back off that dark overlay a bit
188
 
                 self.console.fill.fill[4] = 75
189
 
              end
190
 
           end,
191
 
   onUpdate = function (self, dt)
192
 
                 if not (DEBUG and the.console.visible) then
193
 
                    if the.keys:justPressed('return') and the.keys:pressed('alt') then
194
 
                       love.graphics.toggleFullscreen()
195
 
                    elseif the.keys:justPressed('f1') then
196
 
                       local ss = love.graphics.newScreenshot()
197
 
                       ss:encode('screenshot-' ..love.timer.getTime()..'.png')
198
 
                    elseif the.keys:justPressed('f11') then
199
 
                       love.graphics.toggleFullscreen()
200
 
                    end
201
 
                 end
202
 
              end,
203
 
   update = function (self, dt)
204
 
               the.updateStart = love.timer.getMicroTime()
205
 
               App.update(self, dt)
206
 
               if the.updateStart then
207
 
                  the.updateTook = love.timer.getMicroTime() - the.updateStart
208
 
               end
209
 
            end
210
 
}
211
 
 
212
 
realRun = love.run
213
 
function love.run()
214
 
   -- should fail silently if it can't go to fullscreen...
215
 
   love.graphics.toggleFullscreen()
216
 
 
217
 
   realRun()
218
 
end
 
 
b'\\ No newline at end of file'