/traderous

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  • Committer: Josh C
  • Date: 2013-05-04 20:45:17 UTC
  • Revision ID: josh@9ix.org-20130504204517-1rfp92svud12kg42
zoetrope 1.4

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STRICT = true
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DEBUG = true
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require 'zoetrope'
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vector = require 'vector'
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--inspect = require 'inspect'
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8
 
require 'group'
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10
 
require 'version'
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require 'wrap_tile'
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require 'mirror'
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require 'player'
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require 'enemy'
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require 'cursor'
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require 'bullet'
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require 'rock'
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require 'boom'
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require 'planet'
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require 'trade_view'
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require 'shield'
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require 'pause_view'
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require 'game_over'
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require 'names'
25
 
require 'good'
26
 
 
27
 
util = {
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   signOf = function(value)
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               if value >= 0 then
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                  return 1
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               else
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                  return -1
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               end
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            end,
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}
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37
 
GameView = View:extend {
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   onNew = function (self)
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              the.storage = Storage:new{filename = 'world.lua'}
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              the.storage:load()
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              --if not the.storage.data.highScore then
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              --   print('initializing storage')
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              --   the.storage.data = {highScore = 0}
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              --end
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46
 
              the.bullets = Group:new()
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              the.interface = Group:new()
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              the.planets = Group:new()
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              the.planetLabels = Group:new()
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              the.indicators = Group:new()
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              the.enemies = Group:new()
52
 
 
53
 
              -- init bg before build/load since planets need to know bg size
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              the.bg = Tile:new{
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                 image = 'data/stars3.png',
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                 width = 27320,
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                 height = 15360
58
 
              }
59
 
              self:add(the.bg)
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61
 
              if self.newWorld or not the.storage.data.player then
62
 
                 the.storage.data = {planets = {}}
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64
 
                 -- build planets from random
65
 
                 for _ = 1, math.random(5, 7) do
66
 
                    local planet = Planet:new{
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                       x = math.random(the.app.width / 2,
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                                       the.bg.width - the.app.width / 2),
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                       y = math.random(the.app.height / 2,
70
 
                                       the.bg.height - the.app.height / 2),
71
 
                       rotation = math.random() * math.pi
72
 
                    }
73
 
                    the.planets:add(planet)
74
 
                    table.insert(the.storage.data.planets, {
75
 
                                    x = planet.x,
76
 
                                    y = planet.y,
77
 
                                    rotation = planet.rotation,
78
 
                                    goods = planet.goods,
79
 
                                    name = planet.name
80
 
                                 })
81
 
                 end
82
 
 
83
 
                 Good:stockPlanets()
84
 
 
85
 
                 -- build fresh player
86
 
                 local player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
87
 
                 the.player = player
88
 
                 the.storage.data.player = {x = player.x,
89
 
                                            y = player.y,
90
 
                                            money = player.money,
91
 
                                            goods = player.goods,
92
 
                                            cargoSpace = player.cargoSpace
93
 
                                         }
94
 
 
95
 
                 the.storage:save()
96
 
              else
97
 
                 -- load planets with x, y, goods
98
 
                 for _, planetData in ipairs(the.storage.data.planets) do
99
 
                    the.planets:add(Planet:new(planetData))
100
 
                 end
101
 
 
102
 
                 -- load player with cargo, money, position
103
 
                 the.player = SpacePlayer:new(the.storage.data.player)
104
 
 
105
 
                 -- reload storage as we've turned it all into objects
106
 
                 the.storage:load()
107
 
              end
108
 
 
109
 
              self:add(the.planets)
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              self:add(the.planetLabels)
111
 
 
112
 
              self:add(the.player)
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              self:add(the.player.thrust)
114
 
              self:add(the.player.shield)
115
 
 
116
 
              self:add(the.enemies)
117
 
 
118
 
              for _ = 1, 20 do
119
 
                 local e = Enemy:new{x = math.random(the.bg.width),
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                                     y = math.random(the.bg.height)}
121
 
                 --local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
122
 
                 the.enemies:add(e)
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                 self:add(e.thrust) -- why doesn't this work in Enemy.new?
124
 
                 self:add(e.shield)
125
 
              end
126
 
 
127
 
              self:add(the.bullets)
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              self:add(the.indicators)
129
 
              self:add(the.interface)
130
 
 
131
 
              the.cursor = Cursor:new()
132
 
              self:add(the.cursor)
133
 
 
134
 
              love.mouse.setGrab(true)
135
 
              love.mouse.setVisible(false)
136
 
              love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
137
 
 
138
 
              self.focus = the.player
139
 
           end,
140
 
   onUpdate = function(self, dt)
141
 
                 if the.keys:justPressed('escape') then
142
 
                    PauseView:new():activate()
143
 
                 end
144
 
 
145
 
                 the.bullets:collide(the.planets)
146
 
                 the.bullets:collide(the.player)
147
 
                 the.bullets:collide(the.enemies)
148
 
              end,
149
 
   onEndFrame = function(self)
150
 
                   the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
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                   the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
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                end,
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   draw = function (self, x, y)
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             View.draw(self, x, y)
155
 
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
156
 
          end,
157
 
}
158
 
 
159
 
MenuScreen = View:extend {
160
 
   title = Text:new{text = "Press a key to start", font = 48, wordWrap = false},
161
 
   --title = Tile:new{image = 'data/title.png', x = 0, y = 0},
162
 
   onNew = function(self)
163
 
              self:add(self.title)
164
 
              self.title:centerAround(400, 200)
165
 
           end,
166
 
   onUpdate = function(self, elapsed)
167
 
                 if the.keys:allJustPressed() then
168
 
                    the.app.view = GameView:new()
169
 
                 end
170
 
              end
171
 
}
172
 
 
173
 
the.app = App:new {
174
 
   name = 'Traderous',
175
 
   onRun = function (self)
176
 
              print('Version: ' .. VERSION)
177
 
 
178
 
              math.randomseed(os.time())
179
 
 
180
 
              self.view = GameView:new()
181
 
 
182
 
              if DEBUG then
183
 
                 self.console:watch('VERSION', 'VERSION')
184
 
                 self.console:watch('updateTook', 'the.updateTook')
185
 
                 self.console:watch('the.player.x', 'the.player.x')
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                 self.console:watch('the.player.y', 'the.player.y')
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                 self.console:watch('the.app.width', 'the.app.width')
188
 
                 self.console:watch('the.app.height', 'the.app.height')
189
 
                 self.console:watch('num mirrors', '#the.mirrors.sprites')
190
 
                 self.console:watch('num rocks', '#the.rocks.sprites')
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                 self.console:watch('num planets', '#the.planets.sprites')
192
 
                 self.console:watch('num enemies', 'the.enemies:count()')
193
 
                 self.console:watch('onPlanet', 'the.player.onPlanet')
194
 
                 self.console:watch('kills', 'the.player.kills')
195
 
                 --self.console:watch('drawTook', 'the.drawTook')
196
 
 
197
 
                 -- back off that dark overlay a bit
198
 
                 self.console.fill.fill[4] = 75
199
 
              end
200
 
           end,
201
 
   onUpdate = function (self, dt)
202
 
                 if not (DEBUG and the.console.visible) then
203
 
                    if the.keys:justPressed('return') and the.keys:pressed('alt') then
204
 
                       love.graphics.toggleFullscreen()
205
 
                    elseif the.keys:justPressed('f1') then
206
 
                       local ss = love.graphics.newScreenshot()
207
 
                       ss:encode('screenshot-' ..love.timer.getTime()..'.png')
208
 
                    elseif the.keys:justPressed('f11') then
209
 
                       love.graphics.toggleFullscreen()
210
 
                    end
211
 
                 end
212
 
              end,
213
 
   update = function (self, dt)
214
 
               the.updateStart = love.timer.getMicroTime()
215
 
               App.update(self, dt)
216
 
               if the.updateStart then
217
 
                  the.updateTook = love.timer.getMicroTime() - the.updateStart
218
 
               end
219
 
            end
220
 
}
221
 
 
222
 
realRun = love.run
223
 
function love.run()
224
 
   -- should fail silently if it can't go to fullscreen...
225
 
   love.graphics.toggleFullscreen()
226
 
 
227
 
   realRun()
228
 
end
 
 
b'\\ No newline at end of file'