/traderous

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91 by Josh C
set prices based on distance
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Good = {
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   goods = {},
92 by Josh C
5-7 planets, tweak some goods
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   maxMult = 6, -- max price multiplier if source & dest are at opposite ends of universe
91 by Josh C
set prices based on distance
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   potentialGoods = {
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      {name = 'Bobble-Headed Dolls', base = 20,  chance = 0.5},
92 by Josh C
5-7 planets, tweak some goods
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      {name = 'Food',                base = 50,  chance = 0.8},
91 by Josh C
set prices based on distance
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      {name = 'Medical Supplies',    base = 150, chance = 0.4},
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      {name = 'Building Materials',  base = 100, chance = 0.4},
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      {name = 'Scrap',               base = 25,  chance = 0.4}
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   },
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}
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function Good:stockPlanets()
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   for _, planet in ipairs(the.planets.sprites) do
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      while #planet.goods == 0 do
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         for _, good in ipairs(self.potentialGoods) do
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            if math.random() < good.chance then
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               if self.goods[good.name] then
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                  -- calculate price from distance to source
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                  local source = self.goods[good.name].source
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                  local base = self.goods[good.name].base
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                  local gvec = vector.new(planet.x - source.x,
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                                          planet.y - source.y)
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                  -- multiplier should be betw 1-maxMult and increase
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                  -- exponentially with distance from source
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                  local mult = gvec:len2() / the.bg.width^2 * (self.maxMult - 1) + 1
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                  table.insert(planet.goods, {good.name, math.floor(base * mult)})
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               else
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                  -- set this planet as the source
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                  self.goods[good.name] = {
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                     source = planet,
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                     base = good.base
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                  }
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               end
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            end
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         end -- for good in potentialGoods
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      end -- while #planet.goods == 0
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   end -- for planet in the.planets
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end