/traderous

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53 by Josh C
beginnings of trading interface
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Planet = Tile:extend {
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   image = 'data/planet1.png',
59 by Josh C
give planets sami-random goods at semi-random prices
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   potentialGoods = {
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      {name = 'Bobble-Headed Dolls',
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       low = 50, med = 100, high = 150,
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       chance = 0.5},
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      {name = 'Alliance Foodstuffs',
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       low = 100, med = 250, high = 400,
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       chance = 0.8},
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      {name = 'Antique Weapons',
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       low = 5000, med = 6000, high = 8000,
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       chance = 0.1}
53 by Josh C
beginnings of trading interface
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   },
59 by Josh C
give planets sami-random goods at semi-random prices
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   goods = {},
53 by Josh C
beginnings of trading interface
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   onNew = function (self)
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              self.indicator = Tile:new{ image = 'data/planet1ind.png' }
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              the.indicators:add(self.indicator)
59 by Josh C
give planets sami-random goods at semi-random prices
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60 by Josh C
make sure every planet trades something
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              while #self.goods == 0 do
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                 for _, good in ipairs(self.potentialGoods) do
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                    if math.random() < good.chance then
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                       local tier = math.random(4) -- betw 1 and 4
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                       if tier == 1 then
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                          table.insert(self.goods, {good.name, good.low})
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                       elseif tier ==2 then
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                          table.insert(self.goods, {good.name, good.high})
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                       else
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                          -- double chance for med (3 or 4)
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                          table.insert(self.goods, {good.name, good.med})
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                       end
59 by Josh C
give planets sami-random goods at semi-random prices
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                    end
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                 end
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              end
53 by Josh C
beginnings of trading interface
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           end,
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   onUpdate = function (self)
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                 if the.keys:justPressed('l') then
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                    local hw = self.width / 2
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                    local pvec = vector.new(the.player.x - (self.x + hw),
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                                            the.player.y - (self.y + hw))
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                    if pvec:len2() < hw ^ 2 then
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                       tradeView = TradeView:new{ planet = self }
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                       tradeView:activate()
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                    end
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                 end
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              end
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}