/traderous

To get this branch, use:
bzr branch http://66.246.75.32/bzr/traderous
11 by Josh C
pew pew!
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-- TODO: these need to come out of a factory
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21 by Josh C
extract wrapping behavior, wrap bullets
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Bullet = WrapTile:extend {
11 by Josh C
pew pew!
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   image = 'data/laser.png',
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   onNew = function(self)
15 by Josh C
get lasers going the right way
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              --self.velocity = vector.new(1000, 0) -- veclocity 800
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              --self.velocity:rotate_inplace(self.rotation)
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              self.velocity = vector.new(
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                 love.mouse.getX() - the.app.width / 2,
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                 love.mouse.getY() - the.app.height / 2
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              )
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              self.velocity:normalize_inplace()
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              self.velocity = self.velocity * 1000
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              self.rotation = math.atan2(self.velocity.y, self.velocity.x)
11 by Josh C
pew pew!
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              self.createdAt = love.timer.getTime()
29 by Josh C
shoot things!
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              the.bullets:add(self)
11 by Josh C
pew pew!
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           end,
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   onUpdate = function(self, dt)
29 by Josh C
shoot things!
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                 if love.timer.getTime() - self.createdAt > 0.7 then
11 by Josh C
pew pew!
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                    -- TODO: reuse these (see factory idea above)
35 by Josh C
fix double-removing sprites (and subsequent zombie mirror bullets).
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                    the.bullets:remove(self)
11 by Josh C
pew pew!
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                    self:die()
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                 end
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              end
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}