bzr branch
http://66.246.75.32/bzr/traderous
11
by Josh C
pew pew! |
1 |
-- TODO: these need to come out of a factory |
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||
21
by Josh C
extract wrapping behavior, wrap bullets |
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Bullet = WrapTile:extend { |
11
by Josh C
pew pew! |
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image = 'data/laser.png', |
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onNew = function(self) |
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15
by Josh C
get lasers going the right way |
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--self.velocity = vector.new(1000, 0) -- veclocity 800 |
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--self.velocity:rotate_inplace(self.rotation) |
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||
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self.velocity = vector.new( |
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love.mouse.getX() - the.app.width / 2, |
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love.mouse.getY() - the.app.height / 2 |
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) |
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self.velocity:normalize_inplace() |
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self.velocity = self.velocity * 1000 |
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||
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self.rotation = math.atan2(self.velocity.y, self.velocity.x) |
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11
by Josh C
pew pew! |
17 |
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18 |
self.createdAt = love.timer.getTime() |
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29
by Josh C
shoot things! |
19 |
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20 |
the.bullets:add(self) |
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11
by Josh C
pew pew! |
21 |
end, |
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onUpdate = function(self, dt) |
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29
by Josh C
shoot things! |
23 |
if love.timer.getTime() - self.createdAt > 0.7 then |
11
by Josh C
pew pew! |
24 |
-- TODO: reuse these (see factory idea above) |
35
by Josh C
fix double-removing sprites (and subsequent zombie mirror bullets). |
25 |
the.bullets:remove(self) |
11
by Josh C
pew pew! |
26 |
self:die() |
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end |
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end |
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} |