bzr branch
http://9ix.org/bzr/traderous
3
by Josh C
basecode main.lua |
1 |
STRICT = true |
2 |
DEBUG = true |
|
3 |
||
4 |
require 'zoetrope' |
|
13
by Josh C
constant velocity for bullets. using hump.vector e9b86ef |
5 |
vector = require 'vector' |
35
by Josh C
fix double-removing sprites (and subsequent zombie mirror bullets). |
6 |
--inspect = require 'inspect' |
3
by Josh C
basecode main.lua |
7 |
|
24
by Josh C
monkey patch group to add onRemove hook. remove mirrors on remove. |
8 |
require 'group' |
9 |
||
3
by Josh C
basecode main.lua |
10 |
require 'version' |
21
by Josh C
extract wrapping behavior, wrap bullets |
11 |
require 'wrap_tile' |
27
by Josh C
try to not spawn rocks where you can see them. not working if screen |
12 |
require 'mirror' |
4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
13 |
require 'player' |
7
by Josh C
enemy |
14 |
require 'enemy' |
8
by Josh C
targeting cursor (manual switch to start) |
15 |
require 'cursor' |
11
by Josh C
pew pew! |
16 |
require 'bullet' |
26
by Josh C
rocks! |
17 |
require 'rock' |
30
by Josh C
explosions |
18 |
require 'boom' |
7
by Josh C
enemy |
19 |
|
20 |
util = { |
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signOf = function(value) |
|
22 |
if value >= 0 then |
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return 1 |
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else |
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25 |
return -1 |
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end |
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27
by Josh C
try to not spawn rocks where you can see them. not working if screen |
27 |
end, |
28 |
shortestVector = function(from, to) |
|
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if STRICT then |
|
30 |
if from.x < the.app.width / 2 or |
|
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from.x > the.bg.width - the.app.width / 2 or |
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from.y < the.app.height / 2 or |
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from.y > the.bg.height - the.app.height / 2 then |
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error('"from" coordinate out of bounds: X='..from.x..' Y='..from.y) |
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end |
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36 |
||
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if to.x < the.app.width / 2 or |
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to.x > the.bg.width - the.app.width / 2 or |
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to.y < the.app.height / 2 or |
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to.y > the.bg.height - the.app.height / 2 then |
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error('"to" coordinate out of bounds: X='..to.x..' Y='..to.y) |
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end |
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end |
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||
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-- normalize grid to account for mirror zones |
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local fx = from.x - the.app.width / 2 |
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local fy = from.y - the.app.height / 2 |
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local tx = to.x - the.app.width / 2 |
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local ty = to.y - the.app.height / 2 |
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50 |
||
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local short = {} |
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||
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-- pick shorter x |
|
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if math.abs(tx - fx) < math.abs(tx - fx - (the.bg.width - the.app.width)) then |
|
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-- straight path is shorter |
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short.x = tx - fx |
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else |
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short.x = tx - fx - (the.bg.width - the.app.width) |
|
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end |
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||
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-- pick shorter y |
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if math.abs(ty - fy) < math.abs(ty - fy - (the.bg.height - the.app.height)) then |
|
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-- straight path is shorter |
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short.y = ty - fy |
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else |
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short.y = ty - fy - (the.bg.height - the.app.height) |
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end |
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||
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return vector.new(short.x, short.y) |
|
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end |
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7
by Josh C
enemy |
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} |
3
by Josh C
basecode main.lua |
72 |
|
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GameView = View:extend { |
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26
by Josh C
rocks! |
74 |
lastRock = 0, |
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rockInterval = 1, |
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gameStart = 0, |
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3
by Josh C
basecode main.lua |
77 |
onNew = function (self) |
18
by Josh C
starry background |
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-- for x = 1,30 do |
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-- for y = 1,30 do |
|
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-- self:add(Fill:new{x=x*400, y=y*400, |
|
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-- width = 32, height = 32, |
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-- fill = {0,0,255} |
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-- }) |
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-- end |
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-- end |
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||
34
by Josh C
record high scores |
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the.storage = Storage:new{filename = 'scores.lua'} |
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the.storage:load() |
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if not the.storage.data.highScore then |
|
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print('initializing storage') |
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the.storage.data = {highScore = 0} |
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end |
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||
29
by Josh C
shoot things! |
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the.rockColliders = Group:new() |
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the.bullets = Group:new() |
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32
by Josh C
stick things into layers |
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the.mirrors = Group:new() |
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the.rocks = Group:new() |
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28
by Josh C
prepare a collision box for the rocks |
98 |
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19
by Josh C
move player around looping world |
99 |
the.bg = Tile:new{ |
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image = 'data/stars3.png', |
|
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-- 1366x768 * 3 |
|
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width = 4098, |
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height = 2304 |
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18
by Josh C
starry background |
104 |
} |
19
by Josh C
move player around looping world |
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self:add(the.bg) |
4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
106 |
|
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--the.player = CrystalPlayer:new{x=400,y=300} |
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19
by Josh C
move player around looping world |
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the.player = SpacePlayer:new{x=1366,y=768} |
4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
109 |
self:add(the.player) |
110 |
||
27
by Josh C
try to not spawn rocks where you can see them. not working if screen |
111 |
--self:add(Enemy:new{x=400, y=300}) |
7
by Josh C
enemy |
112 |
|
32
by Josh C
stick things into layers |
113 |
self:add(the.bullets) |
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self:add(the.rockColliders) |
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self:add(the.mirrors) |
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self:add(the.rocks) |
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117 |
||
14
by Josh C
only fire if cursor is in target area. change cursor to reflect this. |
118 |
the.cursor = Cursor:new() |
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self:add(the.cursor) |
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8
by Josh C
targeting cursor (manual switch to start) |
120 |
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33
by Josh C
keep score, center mouse on start |
121 |
the.score = Text:new{ |
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width = the.app.width, |
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align = 'center', |
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font = 25} |
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self:add(the.score) |
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126 |
||
34
by Josh C
record high scores |
127 |
local hs = the.storage.data.highScore |
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local m = hs / 60 |
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local s = hs % 60 |
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||
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the.highScore = Text:new{ |
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width = the.app.width, |
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align = 'right', |
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font = 25, |
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text = string.format('High Score: %d:%02d', m, s) |
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} |
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self:add(the.highScore) |
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138 |
||
4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
139 |
love.mouse.setGrab(true) |
8
by Josh C
targeting cursor (manual switch to start) |
140 |
love.mouse.setVisible(false) |
33
by Josh C
keep score, center mouse on start |
141 |
love.mouse.setPosition(the.app.width / 2, the.app.height / 2) |
3
by Josh C
basecode main.lua |
142 |
|
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--self:loadLayers('data/map.lua') |
|
4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
144 |
self.focus = the.player |
3
by Josh C
basecode main.lua |
145 |
--self:clampTo(self.map) |
26
by Josh C
rocks! |
146 |
|
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self.gameStart = love.timer.getTime() |
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3
by Josh C
basecode main.lua |
148 |
end, |
26
by Josh C
rocks! |
149 |
onUpdate = function(self, dt) |
36
by Josh C
don't keep spawning rocks after death. |
150 |
if the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then |
27
by Josh C
try to not spawn rocks where you can see them. not working if screen |
151 |
local unseenRock = nil |
152 |
while not unseenRock do |
|
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local rock = Rock:new{ |
|
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x = math.random(the.app.width / 2, |
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the.bg.width - the.app.width / 2), |
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y = math.random(the.app.height / 2, |
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the.bg.height - the.app.height / 2), |
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velocity = { |
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x = math.random(-300, 300), |
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y = math.random(-300, 300), |
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rotation = math.random(-7, 7) |
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}, |
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scale = math.random() + 0.5 |
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} |
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||
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local rockToPlayer = util.shortestVector(rock, the.player) |
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if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and |
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math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then |
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unseenRock = rock |
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end |
|
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end |
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172 |
||
32
by Josh C
stick things into layers |
173 |
the.rocks:add(unseenRock) |
26
by Josh C
rocks! |
174 |
|
175 |
self.lastRock = love.timer.getTime() |
|
176 |
end |
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29
by Josh C
shoot things! |
177 |
|
178 |
the.bullets:collide(the.rockColliders) |
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35
by Josh C
fix double-removing sprites (and subsequent zombie mirror bullets). |
179 |
|
180 |
-- for _, mirror in ipairs(the.mirrors.sprites) do |
|
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-- if not mirror.of then |
|
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-- print('mirror:' .. inspect(mirror)) |
|
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-- error('mirror OF NOTHING') |
|
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-- end |
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-- end |
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26
by Josh C
rocks! |
186 |
end, |
33
by Josh C
keep score, center mouse on start |
187 |
onEndFrame = function(self) |
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if the.player.active then |
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37
by Josh C
extract updating score. update score again when you calc high score - |
189 |
self:updateScore() |
33
by Josh C
keep score, center mouse on start |
190 |
end |
191 |
end, |
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3
by Josh C
basecode main.lua |
192 |
draw = function (self, x, y) |
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View.draw(self, x, y) |
|
194 |
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20) |
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37
by Josh C
extract updating score. update score again when you calc high score - |
195 |
end, |
196 |
updateScore = function(self) |
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local t = love.timer.getTime() - self.gameStart |
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local m = t / 60 |
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local s = t % 60 |
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200 |
||
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the.score.text = string.format('Score: %d:%02d', m, s) |
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the.score.y = the.player.y - the.app.height / 2 + the.player.height |
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the.score.x = the.player.x - the.app.width / 2 |
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204 |
||
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the.highScore.y = the.player.y - the.app.height / 2 + the.player.height |
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the.highScore.x = the.player.x - the.app.width / 2 |
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207 |
end |
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3
by Josh C
basecode main.lua |
208 |
} |
209 |
||
210 |
MenuScreen = View:extend { |
|
211 |
title = Text:new{text = "Press a key to start", font = 48, wordWrap = false}, |
|
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--title = Tile:new{image = 'data/title.png', x = 0, y = 0}, |
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onNew = function(self) |
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self:add(self.title) |
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self.title:centerAround(400, 200) |
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end, |
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217 |
onUpdate = function(self, elapsed) |
|
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if the.keys:allJustPressed() then |
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the.app.view = GameView:new() |
|
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end |
|
221 |
end |
|
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} |
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223 |
||
224 |
the.app = App:new { |
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225 |
onRun = function (self) |
|
226 |
print('Version: ' .. VERSION) |
|
26
by Josh C
rocks! |
227 |
|
228 |
math.randomseed(os.time()) |
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229 |
||
3
by Josh C
basecode main.lua |
230 |
self.view = GameView:new() |
231 |
if DEBUG then |
|
232 |
self.console:watch('VERSION', 'VERSION') |
|
233 |
self.console:watch('updateTook', 'the.updateTook') |
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19
by Josh C
move player around looping world |
234 |
self.console:watch('the.player.x', 'the.player.x') |
235 |
self.console:watch('the.player.y', 'the.player.y') |
|
236 |
self.console:watch('the.app.width', 'the.app.width') |
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237 |
self.console:watch('the.app.height', 'the.app.height') |
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35
by Josh C
fix double-removing sprites (and subsequent zombie mirror bullets). |
238 |
self.console:watch('num mirrors', '#the.mirrors.sprites') |
36
by Josh C
don't keep spawning rocks after death. |
239 |
self.console:watch('num rocks', '#the.rocks.sprites') |
3
by Josh C
basecode main.lua |
240 |
--self.console:watch('drawTook', 'the.drawTook') |
22
by Josh C
mirror (contains a bug where things in the corner aren't getting mirrored? |
241 |
|
242 |
-- back off that dark overlay a bit |
|
243 |
self.console.fill.fill[4] = 75 |
|
3
by Josh C
basecode main.lua |
244 |
end |
245 |
end, |
|
246 |
onUpdate = function (self, dt) |
|
247 |
if the.keys:justPressed('escape') then |
|
248 |
self.quit() |
|
249 |
end |
|
250 |
end, |
|
251 |
update = function (self, dt) |
|
252 |
the.updateStart = love.timer.getMicroTime() |
|
253 |
App.update(self, dt) |
|
254 |
if the.updateStart then |
|
255 |
the.updateTook = love.timer.getMicroTime() - the.updateStart |
|
256 |
end |
|
257 |
end |
|
258 |
} |