bzr branch
http://9ix.org/bzr/traderous
3
by Josh C
basecode main.lua |
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STRICT = true |
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DEBUG = true |
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require 'zoetrope' |
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4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
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--__ = require 'underscore' |
13
by Josh C
constant velocity for bullets. using hump.vector e9b86ef |
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vector = require 'vector' |
3
by Josh C
basecode main.lua |
7 |
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24
by Josh C
monkey patch group to add onRemove hook. remove mirrors on remove. |
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require 'group' |
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3
by Josh C
basecode main.lua |
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require 'version' |
21
by Josh C
extract wrapping behavior, wrap bullets |
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require 'wrap_tile' |
27
by Josh C
try to not spawn rocks where you can see them. not working if screen |
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require 'mirror' |
4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
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require 'player' |
7
by Josh C
enemy |
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require 'enemy' |
8
by Josh C
targeting cursor (manual switch to start) |
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require 'cursor' |
11
by Josh C
pew pew! |
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require 'bullet' |
26
by Josh C
rocks! |
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require 'rock' |
7
by Josh C
enemy |
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util = { |
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signOf = function(value) |
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if value >= 0 then |
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return 1 |
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else |
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return -1 |
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end |
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27
by Josh C
try to not spawn rocks where you can see them. not working if screen |
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end, |
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shortestVector = function(from, to) |
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if STRICT then |
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if from.x < the.app.width / 2 or |
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from.x > the.bg.width - the.app.width / 2 or |
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from.y < the.app.height / 2 or |
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from.y > the.bg.height - the.app.height / 2 then |
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error('"from" coordinate out of bounds: X='..from.x..' Y='..from.y) |
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end |
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if to.x < the.app.width / 2 or |
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to.x > the.bg.width - the.app.width / 2 or |
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to.y < the.app.height / 2 or |
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to.y > the.bg.height - the.app.height / 2 then |
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error('"to" coordinate out of bounds: X='..to.x..' Y='..to.y) |
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end |
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end |
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-- normalize grid to account for mirror zones |
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local fx = from.x - the.app.width / 2 |
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local fy = from.y - the.app.height / 2 |
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local tx = to.x - the.app.width / 2 |
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local ty = to.y - the.app.height / 2 |
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local short = {} |
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-- pick shorter x |
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if math.abs(tx - fx) < math.abs(tx - fx - (the.bg.width - the.app.width)) then |
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-- straight path is shorter |
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short.x = tx - fx |
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else |
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short.x = tx - fx - (the.bg.width - the.app.width) |
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end |
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-- pick shorter y |
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if math.abs(ty - fy) < math.abs(ty - fy - (the.bg.height - the.app.height)) then |
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-- straight path is shorter |
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short.y = ty - fy |
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else |
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short.y = ty - fy - (the.bg.height - the.app.height) |
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end |
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return vector.new(short.x, short.y) |
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end |
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7
by Josh C
enemy |
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} |
3
by Josh C
basecode main.lua |
71 |
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GameView = View:extend { |
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26
by Josh C
rocks! |
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lastRock = 0, |
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rockInterval = 1, |
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gameStart = 0, |
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3
by Josh C
basecode main.lua |
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onNew = function (self) |
18
by Josh C
starry background |
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-- for x = 1,30 do |
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-- for y = 1,30 do |
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-- self:add(Fill:new{x=x*400, y=y*400, |
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-- width = 32, height = 32, |
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-- fill = {0,0,255} |
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-- }) |
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-- end |
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-- end |
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||
29
by Josh C
shoot things! |
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the.rockColliders = Group:new() |
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the.bullets = Group:new() |
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28
by Josh C
prepare a collision box for the rocks |
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19
by Josh C
move player around looping world |
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the.bg = Tile:new{ |
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image = 'data/stars3.png', |
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-- 1366x768 * 3 |
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width = 4098, |
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height = 2304 |
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18
by Josh C
starry background |
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} |
19
by Josh C
move player around looping world |
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self:add(the.bg) |
4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
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--the.player = CrystalPlayer:new{x=400,y=300} |
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19
by Josh C
move player around looping world |
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the.player = SpacePlayer:new{x=1366,y=768} |
4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
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self:add(the.player) |
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27
by Josh C
try to not spawn rocks where you can see them. not working if screen |
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--self:add(Enemy:new{x=400, y=300}) |
7
by Josh C
enemy |
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14
by Josh C
only fire if cursor is in target area. change cursor to reflect this. |
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the.cursor = Cursor:new() |
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self:add(the.cursor) |
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8
by Josh C
targeting cursor (manual switch to start) |
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4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
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love.mouse.setGrab(true) |
8
by Josh C
targeting cursor (manual switch to start) |
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love.mouse.setVisible(false) |
3
by Josh C
basecode main.lua |
108 |
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--self:loadLayers('data/map.lua') |
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4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
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self.focus = the.player |
3
by Josh C
basecode main.lua |
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--self:clampTo(self.map) |
26
by Josh C
rocks! |
112 |
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self.gameStart = love.timer.getTime() |
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3
by Josh C
basecode main.lua |
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end, |
26
by Josh C
rocks! |
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onUpdate = function(self, dt) |
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if love.timer.getTime() > self.lastRock + self.rockInterval then |
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27
by Josh C
try to not spawn rocks where you can see them. not working if screen |
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local unseenRock = nil |
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while not unseenRock do |
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local rock = Rock:new{ |
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x = math.random(the.app.width / 2, |
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the.bg.width - the.app.width / 2), |
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y = math.random(the.app.height / 2, |
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the.bg.height - the.app.height / 2), |
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velocity = { |
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x = math.random(-300, 300), |
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y = math.random(-300, 300), |
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rotation = math.random(-7, 7) |
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}, |
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scale = math.random() + 0.5 |
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} |
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local rockToPlayer = util.shortestVector(rock, the.player) |
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if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and |
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math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then |
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unseenRock = rock |
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end |
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end |
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self:add(unseenRock) |
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26
by Josh C
rocks! |
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self.lastRock = love.timer.getTime() |
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end |
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29
by Josh C
shoot things! |
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the.bullets:collide(the.rockColliders) |
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26
by Josh C
rocks! |
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end, |
3
by Josh C
basecode main.lua |
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draw = function (self, x, y) |
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View.draw(self, x, y) |
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love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20) |
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end |
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} |
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||
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MenuScreen = View:extend { |
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title = Text:new{text = "Press a key to start", font = 48, wordWrap = false}, |
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--title = Tile:new{image = 'data/title.png', x = 0, y = 0}, |
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onNew = function(self) |
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self:add(self.title) |
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self.title:centerAround(400, 200) |
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end, |
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onUpdate = function(self, elapsed) |
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if the.keys:allJustPressed() then |
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the.app.view = GameView:new() |
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end |
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end |
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} |
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the.app = App:new { |
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onRun = function (self) |
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print('Version: ' .. VERSION) |
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26
by Josh C
rocks! |
169 |
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math.randomseed(os.time()) |
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3
by Josh C
basecode main.lua |
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self.view = GameView:new() |
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if DEBUG then |
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self.console:watch('VERSION', 'VERSION') |
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self.console:watch('updateTook', 'the.updateTook') |
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19
by Josh C
move player around looping world |
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self.console:watch('the.player.x', 'the.player.x') |
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self.console:watch('the.player.y', 'the.player.y') |
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self.console:watch('the.app.width', 'the.app.width') |
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self.console:watch('the.app.height', 'the.app.height') |
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3
by Josh C
basecode main.lua |
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--self.console:watch('drawTook', 'the.drawTook') |
22
by Josh C
mirror (contains a bug where things in the corner aren't getting mirrored? |
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|
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-- back off that dark overlay a bit |
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self.console.fill.fill[4] = 75 |
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3
by Josh C
basecode main.lua |
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end |
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end, |
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onUpdate = function (self, dt) |
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if the.keys:justPressed('escape') then |
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self.quit() |
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end |
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end, |
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update = function (self, dt) |
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the.updateStart = love.timer.getMicroTime() |
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App.update(self, dt) |
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if the.updateStart then |
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the.updateTook = love.timer.getMicroTime() - the.updateStart |
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end |
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end |
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} |