/traderous

To get this branch, use:
bzr branch /bzr/traderous
8 by Josh C
targeting cursor (manual switch to start)
1
Cursor = Tile:extend {
2
   image = 'data/cursor.png',
14 by Josh C
only fire if cursor is in target area. change cursor to reflect this.
3
   inTargetArea = function(self)
4
                     -- TODO: memoize this per-tick
5
6
                     local mouseAngle = math.atan2(
7
                        love.mouse.getY() - the.app.height/2,
8
                        love.mouse.getX() - the.app.width/2
9
                     )
10
                     local mouseVsShipAbs = math.abs(the.player.rotation - mouseAngle)
11
                     local mouseVsShip = math.min(2*math.pi - mouseVsShipAbs,
12
                                                  mouseVsShipAbs)
13
14
                     return mouseVsShip < 0.75
15
                  end,
8 by Josh C
targeting cursor (manual switch to start)
16
   onUpdate = function(self)
14 by Josh C
only fire if cursor is in target area. change cursor to reflect this.
17
                 if self:inTargetArea() then
8 by Josh C
targeting cursor (manual switch to start)
18
                    self.image = 'data/cursor-target.png'
14 by Josh C
only fire if cursor is in target area. change cursor to reflect this.
19
                 else
8 by Josh C
targeting cursor (manual switch to start)
20
                    self.image = 'data/cursor.png'
21
                 end
22
              end,
23
   onEndFrame = function(self)
12 by Josh C
fullscreen. (there must be a more subtle way...)
24
                   self.x = love.mouse.getX() + 8 + the.player.x - the.app.width / 2
25
                   self.y = love.mouse.getY() + 8 + the.player.y - the.app.height / 2
8 by Josh C
targeting cursor (manual switch to start)
26
                end
27
}