/spacey

To get this branch, use:
bzr branch /bzr/spacey
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
STRICT = true
DEBUG = true

require 'zoetrope'
--__ = require 'underscore'
vector = require 'vector'

require 'group'

require 'version'
require 'wrap_tile'
require 'player'
require 'enemy'
require 'cursor'
require 'bullet'
require 'rock'

util = {
   signOf = function(value)
               if value >= 0 then
                  return 1
               else
                  return -1
               end
            end
}

GameView = View:extend {
   lastRock = 0,
   rockInterval = 1,
   gameStart = 0,
   onNew = function (self)
              -- for x = 1,30 do
              --    for y = 1,30 do
              --       self:add(Fill:new{x=x*400, y=y*400,
              --                         width = 32, height = 32,
              --                         fill = {0,0,255}
              --                      })
              --    end
              -- end

              the.bg = Tile:new{
                 image = 'data/stars3.png',
                 -- 1366x768 * 3
                 width = 4098,
                 height = 2304
              }
              self:add(the.bg)

              --the.player = CrystalPlayer:new{x=400,y=300}
              the.player = SpacePlayer:new{x=1366,y=768}
              self:add(the.player)

              self:add(Enemy:new{x=400, y=300})

              the.cursor = Cursor:new()
              self:add(the.cursor)

              love.mouse.setGrab(true)
              love.mouse.setVisible(false)

              --self:loadLayers('data/map.lua')
              self.focus = the.player
              --self:clampTo(self.map)

              self.gameStart = love.timer.getTime()
           end,
   onUpdate = function(self, dt)
                 if love.timer.getTime() > self.lastRock + self.rockInterval then
                    local rock = Rock:new{
                       x = math.random(the.bg.width),
                       y = math.random(the.bg.height),
                       velocity = {
                          x = math.random(-300, 300),
                          y = math.random(-300, 300),
                          rotation = math.random(-7, 7)
                       },
                       scale = math.random() + 0.5
                    }
                    self:add(rock)

                    self.lastRock = love.timer.getTime()
                 end
              end,
   draw = function (self, x, y)
             View.draw(self, x, y)
             love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
          end
}

MenuScreen = View:extend {
   title = Text:new{text = "Press a key to start", font = 48, wordWrap = false},
   --title = Tile:new{image = 'data/title.png', x = 0, y = 0},
   onNew = function(self)
              self:add(self.title)
              self.title:centerAround(400, 200)
           end,
   onUpdate = function(self, elapsed)
                 if the.keys:allJustPressed() then
                    the.app.view = GameView:new()
                 end
              end
}

the.app = App:new {
   onRun = function (self)
              print('Version: ' .. VERSION)

              math.randomseed(os.time())

              self.view = GameView:new()
              if DEBUG then
                 self.console:watch('VERSION', 'VERSION')
                 self.console:watch('updateTook', 'the.updateTook')
                 self.console:watch('the.player.x', 'the.player.x')
                 self.console:watch('the.player.y', 'the.player.y')
                 self.console:watch('the.app.width', 'the.app.width')
                 self.console:watch('the.app.height', 'the.app.height')
                 --self.console:watch('drawTook', 'the.drawTook')

                 -- back off that dark overlay a bit
                 self.console.fill.fill[4] = 75
              end
           end,
   onUpdate = function (self, dt)
                 if the.keys:justPressed('escape') then
                    self.quit()
                 end
              end,
   update = function (self, dt)
               the.updateStart = love.timer.getMicroTime()
               App.update(self, dt)
               if the.updateStart then
                  the.updateTook = love.timer.getMicroTime() - the.updateStart
               end
            end
}