/spacey

To get this branch, use:
bzr branch /bzr/spacey
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STRICT = true
DEBUG = true

require 'zoetrope'
--__ = require 'underscore'

require 'version'
require 'player'
require 'enemy'
require 'cursor'

util = {
   signOf = function(value)
               if value >= 0 then
                  return 1
               else
                  return -1
               end
            end
}

GameView = View:extend {
   onNew = function (self)
              for x = 1,30 do
                 for y = 1,30 do
                    self:add(Fill:new{x=x*400, y=y*400,
                                      width = 32, height = 32,
                                      fill = {0,0,255}
                                   })
                 end
              end

              --the.player = CrystalPlayer:new{x=400,y=300}
              the.player = SpacePlayer:new{x=400,y=300}
              self:add(the.player)

              self:add(Enemy:new{x=400, y=300})

              self:add(Cursor:new())

              love.mouse.setGrab(true)
              love.mouse.setVisible(false)

              --self:loadLayers('data/map.lua')
              self.focus = the.player
              --self:clampTo(self.map)
           end,
   draw = function (self, x, y)
             View.draw(self, x, y)
             love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
          end
}

MenuScreen = View:extend {
   title = Text:new{text = "Press a key to start", font = 48, wordWrap = false},
   --title = Tile:new{image = 'data/title.png', x = 0, y = 0},
   onNew = function(self)
              self:add(self.title)
              self.title:centerAround(400, 200)
           end,
   onUpdate = function(self, elapsed)
                 if the.keys:allJustPressed() then
                    the.app.view = GameView:new()
                 end
              end
}

the.app = App:new {
   onRun = function (self)
              print('Version: ' .. VERSION)
              self.view = GameView:new()
              if DEBUG then
                 self.console:watch('VERSION', 'VERSION')
                 self.console:watch('updateTook', 'the.updateTook')
                 --self.console:watch('drawTook', 'the.drawTook')
              end
           end,
   onUpdate = function (self, dt)
                 if the.keys:justPressed('escape') then
                    self.quit()
                 end
              end,
   update = function (self, dt)
               the.updateStart = love.timer.getMicroTime()
               App.update(self, dt)
               if the.updateStart then
                  the.updateTook = love.timer.getMicroTime() - the.updateStart
               end
            end
}